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Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2

Published: 08 December 2021 Publication History

Abstract

In this paper, we adapt an existing VR framework for handwriting and sketching on physically aligned virtual surfaces to AR environments using the Microsoft HoloLens 2. We demonstrate a multimodal input metaphor to control the framework’s calibration features using hand tracking and voice commands. Our technical evaluation of fingertip/surface accuracy and precision on physical tables and walls is in line with existing measurements on comparable hardware, albeit considerably lower compared to previous work using controller-based VR devices. We discuss design considerations and the benefits of our unified input metaphor suitable for controller tracking and hand tracking systems. We encourage extensions and replication by providing a publicly available reference implementation (https://go.uniwue.de/hci-otss-hololens).

References

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Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Aryana Collins Jackson, Cédric Buche, and Marc Erich Latoschik. 2021. Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality. Frontiers in Virtual Reality 2 (June 2021), 666232. https://doi.org/10.3389/frvir.2021.666232
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Florian Kern. 2021. OTSS - Off-The-Shelf Stylus. https://go.uniwue.de/hci-otss
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Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, Andrea Bartl, Mario Botsch, and Jean-Luc Lugrin. 2019. Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 25, 5 (May 2019), 2134–2144. https://doi.org/10.1109/TVCG.2019.2899250
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Cited By

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  • (2024)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence ComplexitiesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212430:5(2357-2367)Online publication date: 5-Mar-2024
  • (2024)A Universal Method for Performance Assessment of Meta Quest XR Devices2024 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM61861.2024.10585428(1-6)Online publication date: 5-Jun-2024
  • (2023)Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XR2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00109(502-506)Online publication date: Mar-2023
  • Show More Cited By

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cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 08 December 2021

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  1. augmented reality
  2. finger tracking
  3. handwriting
  4. holoLens
  5. sketching
  6. stylus
  7. surface alignment
  8. virtual reality

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VRST '21

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence ComplexitiesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212430:5(2357-2367)Online publication date: 5-Mar-2024
  • (2024)A Universal Method for Performance Assessment of Meta Quest XR Devices2024 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM61861.2024.10585428(1-6)Online publication date: 5-Jun-2024
  • (2023)Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XR2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00109(502-506)Online publication date: Mar-2023
  • (2023)Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324709829:5(2658-2669)Online publication date: 1-May-2023
  • (2023)Revisiting the Deep Learning-Based Eavesdropping Attacks via Facial Dynamics from VR Motion SensorsInformation and Communications Security10.1007/978-981-99-7356-9_24(399-417)Online publication date: 20-Oct-2023

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