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Wearable Technology Design and Accessibility Considerations Studio

Published: 13 February 2022 Publication History

Abstract

The studio proposed here will focus on design and accessibility considerations for wearable technology. In this studio we will explore how to develop a robust set of design and accessibility considerations (guidelines) for wearable technology. The course will begin a presentation on wearability and accessibility then participants will engage in an activity using a new Wearable Technology Designer’s Web Tool. The tool can be accessed again after the course and shared with students and colleagues. The course will end with a discussion about what design considerations might need to be added to the tool and what human factors information or other research should be updated.

References

[1]
L.E. Lucy E. Dunne, Halley Profita, Clint Zeagler, James Clawson, Scott Gilliland, Ellen Y i Luen E.Y.-L. Do, and Jim Budd. 2014. The social comfort of wearable technology and gestural interaction. In Annual International Conference of the IEEE Engineering in Medicine and Biology Society. I, Vol. 2014. 4159–4162. https://doi.org/10.1109/EMBC.2014.6944540
[2]
F. Gemperle, C. Kasabach, J. Stivoric, M. Bauer, and R. Martin. 1998. Design for wearability. In Digest of Papers. Second International Symposium on Wearable Computers. https://doi.org/10.1109/ISWC.1998.729537
[3]
Seungyon Lee. 2012. Buzzwear: Supporting multitasking with wearable tactile displays on the wrist.Human-Centered Computing. Georgia Institute of Technology. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3455269%5Cnhttp://ovidsp.ovid.com/ovidweb.cgi?T=JS&PAGE=reference&D=psyc7&NEWS=N&AN=2012-99020-016
[4]
H. HP Profita, James Clawson, Scott Gilliland, Clint Zeagler, Thad Starner, Jim Budd, and Ellen Yi-Luen E.Y.-L. Do. 2013. Don’t mind me touching my wrist: a case study of interacting with on-body technology in public. In Proceedings of the 17th annual International symposium on wearable computers - ISWC ’13. ACM, 89–96. https://doi.org/10.1145/2493988.2494331
[5]
Clint Zeagler. 2017. Where to Wear It : Functional, Technical, and Social Considerations in On - Body Location for Wearable Technology 20 Years of Designing for Wearability. In International Symposium on Wearable Computers. Maui, Hawaii. https://doi.org/10.1145/3123021.3123042
[6]
Clint Zeagler, Maribeth Gandy, and Paul M.A. Baker. 2018. The Assistive Wearable: Inclusive by Design. Assistive Technology Outcomes and Benefits (ATOB) 12, Summer 2018(2018), 11–36.
[7]
Clint Zeagler, Peter Presti, Elizabeth Mynatt, Thad Starner, and Melody Moore Jackson. 2021. Proprioceptively displayed interfaces : aiding non-visual on-body input through active and passive touch. Personal and Ubiquitous Computing(2021). https://doi.org/10.1007/s00779-020-01507-y

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          cover image ACM Conferences
          TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction
          February 2022
          758 pages
          ISBN:9781450391474
          DOI:10.1145/3490149
          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Published: 13 February 2022

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          1. Accessibility
          2. Design
          3. Web Tool

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