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CHIKYUCHI: In-person/remote game exhibition for climate change influence

Published: 13 February 2022 Publication History

Abstract

Arguments for and against action in regards to climate change are deeply rooted in predetermined emotional responses, making it difficult to counter climate change denial armed only with objective data and scientific evidence. Interactive games, however, can engage people on an unconscious level, by promoting causes that align with the player's intrinsic motivations in the interaction. Instead of argumentation and data, we created a game exhibit that promotes the values that align with pro-climate action without explicitly persuading for climate action. We designed Chikyuchi based on the purpose of caring for a nonhuman entity that represents nature, engaging antagonistic viewpoints like climate change denial indirectly. The game uses the guise of a Tamagotchi to enable audiences to take pro-climate actions metaphorically in the interaction with the avatar. Audiences understand the game as communicating care-taking in the context of the environment as opposed to a physical intervention in depletion of resource. They also collaborate in taking pro-social actions using the game instrument, sharing their purpose on a human level as opposed to debating about policy.

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cover image ACM Conferences
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2022
758 pages
ISBN:9781450391474
DOI:10.1145/3490149
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 13 February 2022

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View all
  • (2024)Eternagram: Post-Climate Devastation Text AdventureProceedings of the 17th International Symposium on Visual Information Communication and Interaction10.1145/3678698.3687201(1-2)Online publication date: 11-Dec-2024
  • (2024)THE PRESENT IS IN THE FUTURE: Participatory Generative AI Co-Created Visions as Intangible Cultural HeritageProceedings of the 17th International Symposium on Visual Information Communication and Interaction10.1145/3678698.3687200(1-2)Online publication date: 11-Dec-2024
  • (2024)TIME ENOUGH: Generative AI Visions of Climate Change as Cave Paintings of the FutureProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3672190(608-613)Online publication date: 23-Jun-2024
  • (2024)GPT for Games: A Scoping Review (2020-2023)2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645548(1-8)Online publication date: 5-Aug-2024
  • (2023)Speculative Design with Generative AI: Applying Stable Diffusion and ChatGPT to imagining climate change futuresProceedings of the 11th International Conference on Digital and Interactive Arts10.1145/3632776.3632827(1-8)Online publication date: 28-Nov-2023
  • (2023)TOGETHER ENOUGH: Collaborative Constructions of Adaptations to Climate FuturesCompanion Publication of the 2023 ACM Designing Interactive Systems Conference10.1145/3563703.3596805(55-59)Online publication date: 10-Jul-2023

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