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Exploring User Experience and Design Opportunities of Desktop Social Virtual Reality for Group Learning Activities

Published: 07 February 2022 Publication History

Abstract

Conducting group learning activities (GLAs), e.g., group discussion and presentation, can improve course outcomes. But when GLAs are carried out online, they may face challenges such as a reduced sense of social presence. Social virtual reality (VR) that enables a group of people to interact in virtual space could better support social presence than the video conferencing systems commonly used for online courses. However, few works explore the use of social VR for online GLAs. In this paper, we conduct a co-design study with five small groups of students in an online course to investigate user experience and design opportunities of desktop-based social VR for GLAs. Participants experience a desktop social VR platform Mozilla Hubs in their group projects and use techniques like storyboarding and prototyping to propose new social VR designs to support GLAs. We contribute design ideas about social VR applications that support various kinds of online GLAs.

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Cited By

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  • (2024)Just Undo It: Exploring Undo Mechanics in Multi-User Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642864(1-14)Online publication date: 11-May-2024
  • (2024)Perceptions of Teaching and Social Presence Between Face-to-Face, Web Conferencing, and Mozilla Hubs Learning ModesTechTrends10.1007/s11528-024-00969-868:4(672-681)Online publication date: 7-May-2024
  • (2023)Exploring Team-based Classroom Experiences in Virtual Reality2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE56641.2023.10398392(1-8)Online publication date: 28-Nov-2023

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          cover image ACM Other conferences
          Chinese CHI '21: Proceedings of the Ninth International Symposium of Chinese CHI
          October 2021
          166 pages
          ISBN:9781450386951
          DOI:10.1145/3490355
          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          Published: 07 February 2022

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          Author Tags

          1. Social virtual reality
          2. co-design
          3. desktop applications
          4. group learning activities
          5. user experience

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          View all
          • (2024)Just Undo It: Exploring Undo Mechanics in Multi-User Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642864(1-14)Online publication date: 11-May-2024
          • (2024)Perceptions of Teaching and Social Presence Between Face-to-Face, Web Conferencing, and Mozilla Hubs Learning ModesTechTrends10.1007/s11528-024-00969-868:4(672-681)Online publication date: 7-May-2024
          • (2023)Exploring Team-based Classroom Experiences in Virtual Reality2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE56641.2023.10398392(1-8)Online publication date: 28-Nov-2023

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