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Enhancing Students’ Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality

Published: 28 April 2022 Publication History

Abstract

The global agenda in education foresees the integration of social and emotional learning to equip students to succeed in our evolving digital society. In this paper, we focus on deepening into the research on AR/MR technologies to foster students’ comprehension of socio-cultural values in historical contexts. We address this challenge by exploring the potential of the interaction paradigm called World-as-Support (WaS). We present a case study of an educational Virtual Heritage experience with primary students for a bomb shelter built during the Spanish Civil War. Our findings showed that the experience enhanced students’ capabilities to reflect upon high-level issues related to value human dignity, to grasp some of the essential qualities of the value solidarity and to connect historical events with present political situations in Spain. Finally, we discuss four design recommendations for learning activities based on the WaS concerning (1) the enhancement of students’ competences in collaboration, and communication; (2) critical thinking; (3) contextualization of historical contents; and (4) moral and ethical considerations for digital augmentation.

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  • (2024)A Bibliometric Analysis of Virtual Reality Research on Critical Thinking Skills and Student Responses using PLS-SEMProceedings of the 2024 8th International Conference on Education and Multimedia Technology10.1145/3678726.3678759(36-44)Online publication date: 22-Jun-2024
  • (2022)Computational empowerment in practiceInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10053734:COnline publication date: 1-Dec-2022

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cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 28 April 2022

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Author Tags

  1. Augmented Reality
  2. Children
  3. Embodied Interaction
  4. Mixed Reality
  5. Moral and Ethical Considerations
  6. Social and Emotional Learning
  7. Socio-Cultural Values
  8. Virtual Heritage
  9. World-as-Support

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April 29 - May 5, 2022
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View all
  • (2024)A Bibliometric Analysis of Virtual Reality Research on Critical Thinking Skills and Student Responses using PLS-SEMProceedings of the 2024 8th International Conference on Education and Multimedia Technology10.1145/3678726.3678759(36-44)Online publication date: 22-Jun-2024
  • (2022)Computational empowerment in practiceInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10053734:COnline publication date: 1-Dec-2022

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