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Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students

Published: 28 April 2022 Publication History

Abstract

As machine learning (ML) became more relevant to our lives, ML education for college students without technical background arose important. However, not many educational games designed to suit challenges they experience exist. We introduce an educational game Classy Trash Monster (CTM), designed to better educate ML and data dependency to non-major students who learn ML for the first time. The player can easily learn to train a classification model and solve tasks by engaging in simple game activities designed according to an ML pipeline. Simple controls, positive rewards, and clear audiovisual feedback makes game easy to play even for novice players. The playtest result showed that players were able to learn basic ML concepts and how data can impact model results, and that the game made ML feel less difficult and more relevant. However, proper debriefing session seems crucial to prevent misinterpretations that may occur in the learning process.

Supplementary Material

VTT File (3491101.3516487-demo.vtt)
VTT File (3491101.3516487-talk.vtt)
VTT File (3491101.3516487-trailer.vtt)
MP4 File (3491101.3516487-talk.mp4)
Talk Video
MP4 File (3491101.3516487-trailer.mp4)
Video Figure (Trailer)
MP4 File (3491101.3516487-demo.mp4)
Video Figure (Demo)

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Cited By

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  • (2025)Learner’s Permit: Accessible Artificial Intelligence Through an Educational GameArtificial Intelligence in Education Technologies: New Development and Innovative Practices10.1007/978-981-97-9255-9_32(462-477)Online publication date: 1-Jan-2025

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cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 28 April 2022

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Author Tags

  1. Educational Games
  2. Game Design
  3. Machine Learning Education

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  • Extended-abstract
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CHI '22
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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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View all
  • (2025)Learner’s Permit: Accessible Artificial Intelligence Through an Educational GameArtificial Intelligence in Education Technologies: New Development and Innovative Practices10.1007/978-981-97-9255-9_32(462-477)Online publication date: 1-Jan-2025

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