skip to main content
10.1145/3491101.3519717acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
poster

VRySmart: a Framework for Embedding Smart Devices in Virtual Reality

Authors Info & Claims
Published:28 April 2022Publication History

ABSTRACT

As immersive virtual experiences find their way into our living room entertainment, they are becoming part of our daily technological consumption. However, state-of-the-art virtual reality (VR) remains disconnected from other digital devices in our environment, such as smartphones or tablets. As context switches between acting in the virtual environment and resolving external notifications negatively influence immersion, we look towards integrating smart devices into virtual experiences. To this aim, we present the VRySmart framework. Through either optical marker tracking or simultaneous localization and mapping (SLAM), embedded smart devices can be used as VR controllers with different levels of integration while their content is incorporated into the virtual context to support the plausibility of the illusion. To investigate user impressions, we conducted a study (N = 10) where participants used a smartphone in four different virtual scenarios. Participants positively assessed smart device usage in VR. We conclude by framing implications for future work.

Skip Supplemental Material Section

Supplemental Material

3491101.3519717-talk-video.mp4

mp4

282.7 MB

3491101.3519717-video-figure.mp4

mp4

282.7 MB

3491101.3519717-video-preview.mp4

mp4

51.7 MB

References

  1. Jodi Aronson. 1995. A Pragmatic View of Thematic Analysis. The Qualitative Report (April 1995). https://doi.org/10.46743/2160-3715/1995.2069Google ScholarGoogle Scholar
  2. Sabah Boustila, Thomas Guégan, Kazuki Takashima, and Yoshifumi Kitamura. 2019. Text Typing in VR Using Smartphones Touchscreen and HMD. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 860–861. https://doi.org/10.1109/VR.2019.8798238Google ScholarGoogle Scholar
  3. Florian Daiber, Donald Degraen, André Zenner, Frank Steinicke, Oscar Javier Ariza Núñez, and Adalberto L. Simeone. 2020. Everyday Proxy Objects for Virtual Reality. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–8. https://doi.org/10.1145/3334480.3375165Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Donald Degraen, Bruno Fruchard, Frederik Smolders, Emmanouil Potetsianakis, Seref Güngör, Antonio Krüger, and Jürgen Steimle. 2021. Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization. Association for Computing Machinery, New York, NY, USA, 936–953. https://doi.org/10.1145/3472749.3474797Google ScholarGoogle Scholar
  5. Donald Degraen, Michal Piovarči, Bernd Bickel, and Antonio Krüger. 2021. Capturing Tactile Properties of Real Surfaces for Haptic Reproduction. Association for Computing Machinery, New York, NY, USA, 954–971. https://doi.org/10.1145/3472749.3474798Google ScholarGoogle Scholar
  6. Donald Degraen, Anna Reindl, Akhmajon Makhsadov, André Zenner, and Antonio Krüger. 2020. Envisioning Haptic Design for Immersive Virtual Environments. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (Eindhoven, Netherlands) (DIS’ 20 Companion). Association for Computing Machinery, New York, NY, USA, 287–291. https://doi.org/10.1145/3393914.3395870Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Donald Degraen, André Zenner, and Antonio Krüger. 2019. Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3290605.3300479Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Paulo Dias, Luis Afonso, Sérgio Eliseu, and Beatriz Sousa Santos. 2018. Mobile Devices for Interaction in Immersive Virtual Environments. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (Castiglione della Pescaia, Grosseto, Italy) (AVI ’18). Association for Computing Machinery, New York, NY, USA, Article 19, 9 pages. https://doi.org/10.1145/3206505.3206526Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, and Yoshifumi Kitamura. 2021. A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3411763.3451765Google ScholarGoogle Scholar
  10. Sarthak Ghosh, Lauren Winston, Nishant Panchal, Philippe Kimura-Thollander, Jeff Hotnog, Douglas Cheong, Gabriel Reyes, and Gregory D. Abowd. 2018. NotifiVR: Exploring Interruptions and Notifications in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 24, 4(2018), 1447–1456. https://doi.org/10.1109/TVCG.2018.2793698Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Daniele Giunchi, Stuart James, Donald Degraen, and Anthony Steed. 2019. Mixing Realities for Sketch Retrieval in Virtual Reality. In The 17th International Conference on Virtual-Reality Continuum and Its Applications in Industry (Brisbane, QLD, Australia) (VRCAI ’19). Association for Computing Machinery, New York, NY, USA, Article 50, 2 pages. https://doi.org/10.1145/3359997.3365751Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2017. ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 4021–4033. https://doi.org/10.1145/3025453.3025683Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Jan Gugenheimer, Evgeny Stemasov, Harpreet Sareen, and Enrico Rukzio. 2018. FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality. Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3173574.3173628Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Keisuke Hattori and Tatsunori Hirai. 2020. Inside-out Tracking Controller for VR/AR HMD Using Image Recognition with Smartphones. In ACM SIGGRAPH 2020 Posters (Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 23, 2 pages. https://doi.org/10.1145/3388770.3407430Google ScholarGoogle Scholar
  15. Teresa Hirzle, Jan Rixen, Jan Gugenheimer, and Enrico Rukzio. 2018. WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems(Montreal QC, Canada) (CHI EA ’18). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3170427.3188629Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Brent Edward Insko. 2001. Passive Haptics Significantly Enhances Virtual Environments. Ph. D. Dissertation. University of North Carolina at Chapel Hill, USA. Advisor(s) Frederick P. Brooks Jr. http://www.cs.unc.edu/techreports/01-017.pdfGoogle ScholarGoogle Scholar
  17. Daniel Kharlamov, Brandon Woodard, Liudmila Tahai, and Krzysztof Pietroszek. 2016. TickTockRay: Smartwatch-Based 3D Pointing for Smartphone-Based Virtual Reality. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology(Munich, Germany) (VRST ’16). Association for Computing Machinery, New York, NY, USA, 365–366. https://doi.org/10.1145/2993369.2996311Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Youngwon R. Kim and Gerard J. Kim. 2017. HoVR-Type: Smartphone as a typing interface in VR using hovering. In 2017 IEEE International Conference on Consumer Electronics (ICCE). 200–203. https://doi.org/10.1109/ICCE.2017.7889285Google ScholarGoogle Scholar
  19. Hai-Ning Liang, Yuwei Shi, Feiyu Lu, Jizhou Yang, and Konstantinos Papangelis. 2016. VRMController: An Input Device for Navigation Activities in Virtual Reality Environments. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1(Zhuhai, China) (VRCAI ’16). Association for Computing Machinery, New York, NY, USA, 455–460. https://doi.org/10.1145/3013971.3014005Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Fabrice Matulic, Aditya Ganeshan, Hiroshi Fujiwara, and Daniel Vogel. 2021. Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3411764.3445583Google ScholarGoogle Scholar
  21. Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen. 2019. TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays. Association for Computing Machinery, New York, NY, USA, 1–11. https://doi.org/10.1145/3290605.3300815Google ScholarGoogle Scholar
  22. Niels Christian Nilsson, André Zenner, and Adalberto L. Simeone. 2021. Propping Up Virtual Reality With Haptic Proxies. IEEE Computer Graphics and Applications 41, 05 (sep 2021), 104–112. https://doi.org/10.1109/MCG.2021.3097671Google ScholarGoogle ScholarCross RefCross Ref
  23. Niels Christian Nilsson, André Zenner, Adalberto L. Simeone, Donald Degraen, and Florian Daiber. 2021. Haptic Proxies for Virtual Reality: Success Criteria and Taxonomy. In Proceedings of the 1st Workshop on Everyday Proxy Objects for Virtual Reality. (EPO4VR ’21).Google ScholarGoogle Scholar
  24. Rufat Rzayev, Sven Mayer, Christian Krauter, and Niels Henze. 2019. Notification in VR: The Effect of Notification Placement, Task and Environment. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (Barcelona, Spain) (CHI PLAY ’19). Association for Computing Machinery, New York, NY, USA, 199–211. https://doi.org/10.1145/3311350.3347190Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Gian-Luca Savino. 2020. Virtual Smartphone: High Fidelity Interaction with Proxy Objects in Virtual Reality. arXiv preprint arXiv:2010.00942(2020).Google ScholarGoogle Scholar
  26. Oliver Schneider, Bruno Fruchard, Dennis Wittchen, Bibhushan Raj Joshi, Georg Freitag, Donald Degraen, and Paul Strohmeier. 2022. Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, 1–5. https://doi.org/10.1145/3491101.3503734Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Oliver Schneider, Karon MacLean, Colin Swindells, and Kellogg Booth. 2017. Haptic experience design: What hapticians do and where they need help. International Journal of Human-Computer Studies 107 (2017), 5–21. https://doi.org/10.1016/j.ijhcs.2017.04.004 Multisensory Human-Computer Interaction.Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Oliver S. Schneider and Karon E. MacLean. 2014. Improvising design with a Haptic Instrument. In 2014 IEEE Haptics Symposium (HAPTICS). 327–332. https://doi.org/10.1109/HAPTICS.2014.6775476Google ScholarGoogle Scholar
  29. Marco Speicher, Jan Ehrlich, Vito Gentile, Donald Degraen, Salvatore Sorce, and Antonio Krüger. 2019. Pseudo-Haptic Controls for Mid-Air Finger-Based Menu Interaction. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3290607.3312927Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Anthony Steed and Simon Julier. 2013. Design and implementation of an immersive virtual reality system based on a smartphone platform. In 2013 IEEE Symposium on 3D User Interfaces (3DUI). 43–46. https://doi.org/10.1109/3DUI.2013.6550195Google ScholarGoogle ScholarCross RefCross Ref
  31. Balasaravanan Thoravi Kumaravel, Cuong Nguyen, Stephen DiVerdi, and Bjoern Hartmann. 2020. TransceiVR: Bridging Asymmetrical Communication Between VR Users and External Collaborators. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (Virtual Event, USA) (UIST ’20). Association for Computing Machinery, New York, NY, USA, 182–195. https://doi.org/10.1145/3379337.3415827Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Kashyap Todi, Donald Degraen, Brent Berghmans, Axel Faes, Matthijs Kaminski, and Kris Luyten. 2016. Purpose-Centric Appropriation of Everyday Objects as Game Controllers. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems(San Jose, California, USA) (CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 2744–2750. https://doi.org/10.1145/2851581.2892448Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Curtis B. Wilkes, Dan Tilden, and Doug A. Bowman. 2012. 3D User Interfaces Using Tracked Multi-touch Mobile Devices. In Joint Virtual Reality Conference of ICAT - EGVE - EuroVR, Ronan Boulic, Carolina Cruz-Neira, Kiyoshi Kiyokawa, and David Roberts (Eds.). The Eurographics Association. https://doi.org/10.2312/EGVE/JVRC12/065-072Google ScholarGoogle Scholar
  34. André Zenner, Donald Degraen, and Antonio Krüger. 2019. Addressing Bystander Exclusion in Shared Spaces During Immersive Virtual Experiences. In Proceedings of the 1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces (socialHMD ’19).Google ScholarGoogle Scholar
  35. André Zenner, Marco Speicher, Sören Klingner, Donald Degraen, Florian Daiber, and Antonio Krüger. 2018. Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI EA ’18). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3170427.3188505Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Li Zhang, Huidong Bai, Mark Billinghurst, and Weiping He. 2020. Is This My Phone? Operating a Physical Smartphone in Virtual Reality. In SIGGRAPH Asia 2020 XR(Virtual Event, Republic of Korea) (SA ’20). Association for Computing Machinery, New York, NY, USA, Article 12, 2 pages. https://doi.org/10.1145/3415256.3421499Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
    April 2022
    3066 pages
    ISBN:9781450391566
    DOI:10.1145/3491101

    Copyright © 2022 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 28 April 2022

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • poster
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate6,164of23,696submissions,26%

    Upcoming Conference

    CHI '24
    CHI Conference on Human Factors in Computing Systems
    May 11 - 16, 2024
    Honolulu , HI , USA

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format