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AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting

Published: 28 April 2022 Publication History

Abstract

Emotion regulation–managing one’s emotional state in day-to-day life–is an important set of skills for supporting mental wellbeing. We propose to demonstrate our AR Fidget system that scaffolds emotion regulation using a combination of AR glasses and fidgeting actions. AR glasses have been used in various well-being situations for providing the person with unobtrusive and in-the-moment feedback. Meanwhile, previous studies have shown that the manipulation of soft-bodied ‘fidget’ objects helps people manage emotions and improve focus. This project explores whether combining fidgeting behaviors such as swiping, tapping, and clicking with supportive visual/auditory feedback on AR glasses can support emotion regulation in the moment. We will demonstrate three visual/auditory metaphors in the form of AR lenses (Lotus, Bubble, Fire) combined with suggested target fidget actions based on prior research, toward helping people to regulate anxiety, boredom, and anger.

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References

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Cited By

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  • (2024)EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR ActivitiesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36997388:4(1-36)Online publication date: 21-Nov-2024
  • (2024)Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHDProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675614(1-14)Online publication date: 27-Oct-2024
  • (2024)"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through DesignExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3644063(1-8)Online publication date: 11-May-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 April 2022

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Author Tags

  1. Augmented reality (AR)
  2. Emotion regulation
  3. fidgets
  4. haptic input
  5. wellbeing

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  • Demonstration
  • Research
  • Refereed limited

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CHI '22
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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
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Cited By

View all
  • (2024)EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR ActivitiesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36997388:4(1-36)Online publication date: 21-Nov-2024
  • (2024)Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHDProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675614(1-14)Online publication date: 27-Oct-2024
  • (2024)"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through DesignExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3644063(1-8)Online publication date: 11-May-2024
  • (2024)Magic Planters: AI-Enhanced Design in an AR Game for Behavioral ImprovementEntertainment Computing – ICEC 202410.1007/978-3-031-74353-5_35(411-420)Online publication date: 1-Oct-2024
  • (2023)SwarmFidget: Exploring Programmable Actuated Fidgeting with Swarm RobotsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606746(1-15)Online publication date: 29-Oct-2023
  • (2023)Exploring Extended Mind-Wandering Through an Interactive Haptic Fidget ObjectProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596084(2657-2671)Online publication date: 10-Jul-2023

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