skip to main content
10.1145/3491101.3519879acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
demonstration
Public Access

Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings

Published: 28 April 2022 Publication History

Abstract

This interactivity demonstration provides users with a visualization of their conversational turn-taking, within a shared Virtual Reality (VR) environment. It is intended to help support balanced communication in remote meetings. This prototype is part of a larger research project focused on developing VR tools to improve online meetings with designed affordances that take advantage of VR’s unique properties to help people with balancing participation, time management, coming to shared decisions, following an agenda, and achieving social connection and support for ideas. Ultimately, these prototypes help show the potential for using VR to make online meetings more effective and satisfying. At CHI, users will have a chance to try out the conversation balance system either in-person at the conference venue, or as a remote group if they are attending virtually.

Supplementary Material

VTT File (3491101.3519879-preview.vtt)
VTT File (3491101.3519879-walkthrough.vtt)
MP4 File (3491101.3519879-preview.mp4)
Video Preview
MP4 File (3491101.3519879-walkthrough.mp4)
Video Figure (Demo Walkthrough video)

References

[1]
Tony Bergstrom and Karrie Karahalios. 2007. Conversation Clock: Visualizing audio patterns in co-located groups. In 2007 40th Annual Hawaii International Conference on System Sciences (HICSS’07). IEEE, Waikoloa, HI, USA, 78–78. https://doi.org/10.1109/HICSS.2007.151
[2]
Sean Fernandes. 2020. Supporting Collaboration in Social VR. Master’s thesis. University of California, Santa Cruz, Santa Cruz, CA. https://escholarship.org/uc/item/7f30q6dn
[3]
Carlos Filipe Freitas, António Meireles, Lino Figueiredo, Joao Barroso, Antonio Silva, and Carlos Ramos. 2015. Context aware middleware in ambient intelligent environments. International Journal of Computational Science and Engineering 10, 4(2015), 347. https://doi.org/10.1504/IJCSE.2015.070995
[4]
Jennifer L. Geimer, Desmond J. Leach, Justin A. DeSimone, Steven G. Rogelberg, and Peter B. Warr. 2015. Meetings at work: Perceived effectiveness and recommended improvements. Journal of Business Research 68, 9 (Sept. 2015), 2015–2026. https://doi.org/10.1016/j.jbusres.2015.02.015
[5]
James Hollan, Edwin Hutchins, and David Kirsh. 2000. Distributed cognition: toward a new foundation for human-computer interaction research. ACM Transactions on Computer-Human Interaction 7, 2 (June 2000), 174–196. https://doi.org/10.1145/353485.353487
[6]
David J. Kocsis, Gert-Jan De Vreede, and Robert O. Briggs. 2015. Designing and Executing Effective Meetings with Codified Best Facilitation Practices. In The Cambridge Handbook of Meeting Science, Joseph A. Allen, Nale Lehmann-Willenbrock, and Steven G. Rogelberg (Eds.). Cambridge University Press, Cambridge, 483–503. https://doi.org/10.1017/CBO9781107589735.021
[7]
Elly A Konijn, Tanis Utz, Barnes Martin, and Sonja Susan B. 2009. Mediated interpersonal communication. Routledge, New York, N.Y. OCLC: 901056259.
[8]
J.Clayton Lafferty and Alonzo W. Pond. 1928. Desert survival situation. https://www.humansynergistics.com/docs/default-source/default-document-library/desert_prod_info_sheet_v2-0_np.pdf
[9]
Saadi Lahlou. 2009. Experimental Reality: Principles for the Design of Augmented Environments. In Designing User Friendly Augmented Work Environments, Saadi Lahlou (Ed.). Springer London, London, 113–157. https://doi.org/10.1007/978-1-84800-098-8_5 Series Title: Computer Supported Cooperative Work.
[10]
Joshua McVeigh-Schultz, Anya Kolesnichenko, and Katherine Isbister. 2019. Shaping Pro-Social Interaction in VR: An Emerging Design Framework. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–12. https://doi.org/10.1145/3290605.3300794
[11]
Yvonne Rogers and Judi Ellis. 1994. Distributed cognition: an alternative framework for analysing and explaining collaborative working. Journal of Information Technology 9, 2 (June 1994), 119–128. https://doi.org/10.1057/jit.1994.12
[12]
Hamish Tennent, Solace Shen, and Malte Jung. 2019. Micbot: A Peripheral Robotic Object to Shape Conversational Dynamics and Team Performance. In 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, Daegu, Korea (South), 133–142. https://doi.org/10.1109/HRI.2019.8673013
[13]
Anita Williams Woolley, Christopher F. Chabris, Alex Pentland, Nada Hashmi, and Thomas W. Malone. 2010. Evidence for a Collective Intelligence Factor in the Performance of Human Groups. Science 330, 6004 (Oct. 2010), 686–688. https://doi.org/10.1126/science.1193147

Cited By

View all
  • (2024)Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowingProceedings of the Halfway to the Future Symposium10.1145/3686169.3686199(1-11)Online publication date: 21-Oct-2024
  • (2024)SocialCueSwitch: Towards Customizable Accessibility by Representing Social Cues in Multiple SensesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651109(1-7)Online publication date: 11-May-2024
  • (2024)Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire EvacuationExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650819(1-5)Online publication date: 11-May-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 April 2022

Check for updates

Author Tags

  1. Social VR
  2. social affordances
  3. social augmentation
  4. virtual reality

Qualifiers

  • Demonstration
  • Research
  • Refereed limited

Funding Sources

Conference

CHI '22
Sponsor:
CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)331
  • Downloads (Last 6 weeks)54
Reflects downloads up to 14 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowingProceedings of the Halfway to the Future Symposium10.1145/3686169.3686199(1-11)Online publication date: 21-Oct-2024
  • (2024)SocialCueSwitch: Towards Customizable Accessibility by Representing Social Cues in Multiple SensesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651109(1-7)Online publication date: 11-May-2024
  • (2024)Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire EvacuationExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650819(1-5)Online publication date: 11-May-2024
  • (2024)“May I Speak?”: Multi-Modal Attention Guidance in Social VR Group ConversationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337211930:5(2287-2297)Online publication date: 7-Mar-2024
  • (2023)The Community Builder (CoBi): Helping Students to Develop Better Small Group Collaborative Learning SkillsCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3607498(376-380)Online publication date: 14-Oct-2023
  • (2023)Gesture-Bot: Design and Evaluation of Simple Gestures of a Do-it-yourself Telepresence Robot for Remote CommunicationCompanion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568294.3580051(102-106)Online publication date: 13-Mar-2023
  • (2023)Being Social in VR Meetings: A Landscape Analysis of Current ToolsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595959(1789-1809)Online publication date: 10-Jul-2023
  • (2023)Meet me in VR! Can VR space help remote teams connectInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103104179:COnline publication date: 1-Nov-2023

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Login options

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media