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Co-designing a Learning Environment for Written Representations of a Second Language for and with D/deaf Learners
Many members of the D/deaf community in Brazil use Libras, the country’s official sign language. For most of them, learning Portuguese, the official language of the country’s hearing majority, is a huge challenge. Difficulties related to this challenge ...
A Comparative Study Between Different Treatments for Spider Phobia
The use of augmented reality (AR) environments to treat small animals phobia is an alternative that allows supporting therapy through the virtual, gradual and controlled exposure of the patient to the animal to which s/he is afraid. In this paper we ...
An Exploratory Study on Academic Reading Contexts, Technology, and Strategies
Reading is a fundamental activity to academic performance at all levels. People’s ability to read efficiently in academic contexts is affected by many factors, including their environment and the technology that they use. In past decades the media that ...
Modeling Interactions for a Tangible System to Support Collaborative Learning through Social Regulation
To support collaborative learning activities, Social Regulation is especially important in the domain of Computer- Supported Collaborative Learning (CSCL). Social Regulation includes establishing work rules and interacting under the rules defined by ...
Emotion4Down: A Serious Video Game for Supporting Emotional Awareness of People with Down Syndrome
People with Down syndrome might experience difficulties identifying and expressing their emotions. These skills are part of their emotional awareness. Having problems with the development of the emotional awareness can cause anxiety and depression, and ...
Stress management training in athletes: Design considerations for VR biofeedback systems
Stress is a reaction of the body to external challenges, whether physical or psychological. In sports, there are stressors that affect the athlete’s performance. Lack of mechanisms for stress regulation can be detrimental to athletes’ individual and ...
Designing an information visualization dashboard to proctor test-takers during language certification online testing
- Jose-Guillermo Hernández-Calderón,
- Valeria Soto-Mendoza,
- Luis Gerardo Montané-Jiménez,
- Marion Alain Meunier Colula,
- Janeth Tello-Carrillo
The learning mechanisms and the evaluation process have been moved to an online mode in order to maintain social distancing and reduce the spread of the COVID-19. E-learning initiatives (including assessment and proctoring) produce a large amount of ...
Designing a Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition
The search of museums to find better ways to engage with their public, particularly younger people, has led them to employ technology in their exhibitions to foster the participation and learning process of visitors. A technology that literature has ...
Index Terms
- Proceedings of the 8th Mexican Conference on Human-Computer Interaction
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
MexIHC '18 | 40 | 20 | 50% |
Overall | 40 | 20 | 50% |