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Development of Virtual Reality Training System

Published: 20 December 2021 Publication History

Abstract

This article mainly studies the application of virtual reality technology in the design of virtual training system. A simple and easy software solution of "modeling software + programming language" is proposed; the module division and development steps of the development of virtual reality training system are given. Combining the key technologies of virtual reality and selecting part of the equipment installation content, designed and developed a simple desktop virtual reality assembly training system centered on scenes. Organize and schedule the equipment assembly, parts and other resources in the scene. Choose the entry point with scene as the core, and discuss the specific technical implementation details of model import, collision detection, and system optimization. The overall design scheme, specific development work and technical realization proposed in this article have a good demonstration effect, and it takes a multifunction machine tool in virtual system as an example to verify the method is efficient.

References

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Liu Xiao-jiang(2011)Explore application of stereo display system in virtual reality. Computer Simulation
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Zhang Hongyan,Yu Changzhi,Zhao Dingxuan,Ni Tao(2013)Excavator's scene simulation based on VR.Journal of Huazhong University of Science and Technology(Natural Science Edition)
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Da Wang,Cheng Wang(2011)Real-time GPU-based simulation of dynamic terrain in virtual battlefield. Journal of Computational Information Systems
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Ma Xuetiao, Cheng Zhiqun, Zheng Xuefeng, Wang Yonghui. Construction and practice of virtual simulation experiment teaching platform for electronic information technology[J]. Experimental Technology and Management. 2018(11)
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Wan Longjun, Tu Wanli, Xu Yiqun, Guo Tao. Design of Virtual Simulation System for Ship Piping Assembly Based on VR Technology[J]. China Shipbuilding. 2017(01)
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Cited By

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  • (2023)Assembly training system on HoloLens using embedded algorithmThird International Symposium on Computer Engineering and Intelligent Communications (ISCEIC 2022)10.1117/12.2660940(61)Online publication date: 2-Feb-2023
  • (2023)Graph-based assembly sequence planning algorithm with feedback weightsThe International Journal of Advanced Manufacturing Technology10.1007/s00170-022-10639-9125:7-8(3607-3617)Online publication date: 2-Feb-2023

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cover image ACM Other conferences
CSSE '21: Proceedings of the 4th International Conference on Computer Science and Software Engineering
October 2021
366 pages
ISBN:9781450390675
DOI:10.1145/3494885
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 December 2021

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Author Tags

  1. UG
  2. VR training system
  3. Virtual reality
  4. assembly

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  • Research-article
  • Research
  • Refereed limited

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CSSE 2021

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Overall Acceptance Rate 33 of 74 submissions, 45%

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Cited By

View all
  • (2023)Assembly training system on HoloLens using embedded algorithmThird International Symposium on Computer Engineering and Intelligent Communications (ISCEIC 2022)10.1117/12.2660940(61)Online publication date: 2-Feb-2023
  • (2023)Graph-based assembly sequence planning algorithm with feedback weightsThe International Journal of Advanced Manufacturing Technology10.1007/s00170-022-10639-9125:7-8(3607-3617)Online publication date: 2-Feb-2023

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