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Adaptive 5G systems for interactive volumetric sports analysis in augmented reality

Published: 27 June 2022 Publication History

Abstract

Remote coaching for sports is challenged by the lack of 3D spatial communication. While athletes send live or recorded videos to their coaches, these 2D representations fail to capture the spatial relationships of the body, limiting the ability to understand timing, weight distribution, and smoothness in an athletic movement. This demonstration presents Augmented Coach, an AR sports coaching platform for coaches to remotely view, manipulate, and annotate athletic movements in 3D augmented space. Also, this demonstration provides an adaptive platform to study real-time efficient volumetric data transmission between remotely connected devices, including over 5G cellular networks.

References

[1]
Jinhan Hu, Aashiq Shaikh, Alireza Bahremand, and Robert LiKamWa. 2021. Characterizing real-time dense point cloud capture and streaming on mobile devices. In Proceedings of the 3rd ACM Workshop on Hot Topics in Video Analytics and Intelligent Edges. 1--6.
[2]
Venkatesh Kodukula, Alexander Shearer, Van Nguyen, Srinivas Lingutla, Yifei Liu, and Robert LiKamWa. 2021. Rhythmic pixel regions: multi-resolution visual sensing system towards high-precision visual computing at low power. In Proceedings of the 26th ACM International Conference on Architectural Support for Programming Languages and Operating Systems. 573--586.

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  • (2024)Augmented Coach: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00037(137-146)Online publication date: 16-Mar-2024

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  1. Adaptive 5G systems for interactive volumetric sports analysis in augmented reality

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    cover image ACM Conferences
    MobiSys '22: Proceedings of the 20th Annual International Conference on Mobile Systems, Applications and Services
    June 2022
    668 pages
    ISBN:9781450391856
    DOI:10.1145/3498361
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 June 2022

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    Author Tags

    1. augmented reality
    2. remote coaching
    3. volumetric data streaming

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    MobiSys '22

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    Overall Acceptance Rate 274 of 1,679 submissions, 16%

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    • (2024)Augmented Coach: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00037(137-146)Online publication date: 16-Mar-2024

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