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Material meets the city: a materials experience perspective on urban interaction design

Published: 06 January 2022 Publication History
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References

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Moradi, F. and Wiberg, M. Getting it going: Explorations at the intersection of moving bodies, information technology and architecture. In Architecture and Interaction: Human Computer Interaction in Space and Place (1st. ed.). N.S. Dalton, H. Schnädelbach, M. Wiberg, and T. Varoudis, eds. Springer, 2016.
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Giaccardi, E. and Karana, E. Foundations of materials experience: An approach for HCI. Proc. of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, New York, 2015, 2447--2456
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Döring, T., Sylvester, A., and Schmidt, A. A design space for ephemeral user interfaces. Proc. of the 7th International Conference on Tangible, Embedded, and Embodied Interaction. ACM, New York, 2013, 75--82
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Aspling, F., Wang, J., and Juhlin, O. Plant-computer interaction, beauty and dissemination. Proc. of the Third International Conference on Animal-Computer Interaction. ACM, New York, 2016, Article 5, 1--10
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Hirsch, L., Economidou, E., Paraschivoiu, I., Döring, T., and Butz, A. Material meets the city: Exploring novel and advanced materials for the smart urban built environment. Proc. of the 15th International Conference on Tangible, Embedded, and Embodied Interaction. ACM, New York, 2021, Article 66, 1--5
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Weijs-Perrée, M., Dane, G., and van den Berg, P. Analyzing the relationships between citizens' emotions and their momentary satisfaction in urban public spaces. Sustainability 12, 19 (2020), 7921

Cited By

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  • (2024)Lived experience in human-building interaction (HBI): an initial frameworkFrontiers in Computer Science10.3389/fcomp.2023.12339045Online publication date: 4-Jan-2024
  • (2022)Urban Life and Evolving Infrastructures in Smart CitiesUrban Life and the Ambient in Smart Cities, Learning Cities, and Future Cities10.4018/978-1-6684-4096-4.ch004(67-87)Online publication date: 11-Nov-2022
  • (2022)Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320309228:11(3874-3884)Online publication date: Nov-2022

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Published In

cover image Interactions
Interactions  Volume 29, Issue 1
January - February 2022
94 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/3510593
  • Editors:
  • Mikael Wiberg,
  • Alex Taylor,
  • Daniela Rosner
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 06 January 2022
Published in INTERACTIONS Volume 29, Issue 1

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Cited By

View all
  • (2024)Lived experience in human-building interaction (HBI): an initial frameworkFrontiers in Computer Science10.3389/fcomp.2023.12339045Online publication date: 4-Jan-2024
  • (2022)Urban Life and Evolving Infrastructures in Smart CitiesUrban Life and the Ambient in Smart Cities, Learning Cities, and Future Cities10.4018/978-1-6684-4096-4.ch004(67-87)Online publication date: 11-Nov-2022
  • (2022)Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320309228:11(3874-3884)Online publication date: Nov-2022

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