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Pre-schoolers’ Stewardship – Embracing Higgledy-piggledy Behaviours through Participatory Plaything

Published: 27 June 2022 Publication History

Abstract

Child-centred design acknowledges the significance of a child's input during collaborative design processes, allowing the potential residing in their imagination and experiences to come forth. However, when younger pre-schoolers —3–6-year-olds—are involved in participatory research, it is difficult for design researchers to connect diverse children towards collaborating on fruitful design outcomes while accepting pre-schoolers’ own-initiated play expressions. This paper argues that by incorporating enjoyment of construction play, pre-schoolers can provide distinctive insights concerning key co-design themes: participation, design activities and material exploration. This study proposes a plaything with intent methodology that scaffolds serious exploratory design process embracing the pre-schoolers’ unpredictable higgledy-piggledy behaviour. Results demonstrate that this methodology enables the empowerment of pre-schoolers as self-reliant stewards while (a) capturing their voice of self-expression effectively, and (b) achieving a self-determined specific design concept. As further outcome, a dialogue tool that enables reflexivity concerning participant experiences within participatory inquiries was produced.

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Cited By

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  • (2024)Bridges, Glitter, and *Spaceship Noises*: Young Children's Design Ideas for Communication Across DistanceProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655800(379-395)Online publication date: 17-Jun-2024
  • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024

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cover image ACM Conferences
IDC '22: Proceedings of the 21st Annual ACM Interaction Design and Children Conference
June 2022
718 pages
ISBN:9781450391979
DOI:10.1145/3501712
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 27 June 2022

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  1. Construction play
  2. Design thinking process
  3. Dialogue tool for participatory experience
  4. Expressive interactions

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June 27 - 30, 2022
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  • (2024)Bridges, Glitter, and *Spaceship Noises*: Young Children's Design Ideas for Communication Across DistanceProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655800(379-395)Online publication date: 17-Jun-2024
  • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024

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