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Designing a Tangible Interface to “Force” Children Collaboration

Published: 27 June 2022 Publication History

Abstract

Tangible technology provides opportunities to design collaborative interactions which allow children to engage in highly collaborative activities. Unfortunately, there are few guidelines on structuring children’s interdependent collaboration with tangible technologies. In this study, we designed and developed a tangible game named MemorINO to “force” children to collaborate. We conducted a classroom study with 23 children and 3 kindergarten teachers. Our investigation revealed two main findings: (1) We could design interactive constraints with tangible technologies to “force” children to attend collaborative activities naturally and interdependently; (2) Tangible environments could help children have good engagements, especially for similar-age group children. Our findings could provide practical guidance on designing tangible interfaces to help children learn to collaborate.

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cover image ACM Conferences
IDC '22: Proceedings of the 21st Annual ACM Interaction Design and Children Conference
June 2022
718 pages
ISBN:9781450391979
DOI:10.1145/3501712
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 27 June 2022

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  1. children
  2. collaborative learning
  3. engagement
  4. tangible interaction
  5. tangible learning

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IDC '22: Interaction Design and Children
June 27 - 30, 2022
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