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In these proceedings, we present reports from the Working Groups that worked in the context of the 26th Annual Conference on Innovation & Technology in Computer Science Education (ITiCSE), held virtually at Paderborn University in Paderborn, Germany, from June 26th to July 1st, 2021.
The concept of Working Groups has been a unique feature since the start of the ITiCSE conference series, with CompEd adopting the Working Group practice in 2019. A Working Group comprises typically of 5 to 10 researchers who work together on a project related to computing education. Working Groups provide a wonderful opportunity to work intensively on a topic of interest with an international group of computing education researchers. This unique experience is one that, in our opinion, each Computer Science Educator should strive to participate in at least once
In 2021, 7 proposals for Working Groups were received and five Working Groups (with a total of 12 Working Group leaders) were selected by the Working Group chairs to recruit members and proceed for ITiCSE 2021. There were 96 member applications to Working Groups, with 46 being accepted across the five Working Groups.
Working groups began their intensive work virtually from April up to the ITiCSE conference, where this year due to COVID-19 the work remained virtual as was the case in 2020 (traditionally the Working Groups met in-person for several intensive days of work prior to the main conference). It must be commended to the groups for organizing this significant body of work across multiple time zones. A draft submission was then submitted on Sunday before the main conference began, and a few weeks after the conference, the Working groups submitted their final report for review. If the report was accepted, the groups revised it based on the reviewers' comments and suggestions for the camera-ready version to be published as a dedicated ITiCSE Working group proceedings volume. We are glad that all five reports were selected for publication in these proceedings for the ACM Digital Library.
Proceeding Downloads
Teaching through a Global Pandemic: Educational Landscapes Before, During and After COVID-19
- Angela A. Siegel,
- Mark Zarb,
- Bedour Alshaigy,
- Jeremiah Blanchard,
- Tom Crick,
- Richard Glassey,
- John R. Hott,
- Celine Latulipe,
- Charles Riedesel,
- Mali Senapathi,
- Simon,
- David Williams
The coronavirus (COVID-19) pandemic has forced an unprecedented global shift within higher education in how instructors communicate with and educate students. This necessary paradigm shift has compelled educators to take a critical look at their ...
Foundations for Esports Curricula in Higher Education
- Michael James Scott,
- Rory Summerley,
- Nicolas Besombes,
- Cornelia Connolly,
- Joey Gawrysiak,
- Tzipora Halevi,
- Seth E. Jenny,
- Michael Miljanovic,
- Melissa Stange,
- Toni Taipalus,
- J. Patrick Williams
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy the needs of ...
Evidence for Teaching Practices that Broaden Participation for Women in Computing
- Briana B. Morrison,
- Beth A. Quinn,
- Steven Bradley,
- Kevin Buffardi,
- Brian Harrington,
- Helen H. Hu,
- Maria Kallia,
- Fiona McNeill,
- Oluwakemi Ola,
- Miranda Parker,
- Jennifer Rosato,
- Jane Waite
Computing has, for many years, been one of the least demographically diverse STEM fields, particularly in terms of women's participation [12, 36]. The last decade has seen a proliferation of research exploring new teaching techniques and their effect on ...
Professional Competencies in Computing Education: Pedagogies and Assessment
- Rajendra Raj,
- Mihaela Sabin,
- John Impagliazzo,
- David Bowers,
- Mats Daniels,
- Felienne Hermans,
- Natalie Kiesler,
- Amruth N. Kumar,
- Bonnie MacKellar,
- Renée McCauley,
- Syed Waqar Nabi,
- Michael Oudshoorn
Competency-based learning has been a successful pedagogical approach for centuries, but only recently has it gained traction within computing. Competencies, as defined in Computing Curricula 2020, comprise knowledge, skills, and professional ...
Designing Dissemination and Validation of a Framework for Teaching Cloud Fundamentals
- James Paterson,
- Joshua Adams,
- Laurie White,
- Andrew Csizmadia,
- D. Cenk Erdil,
- Derek Foster,
- Mark Hills,
- Zain Kazmi,
- Karthik Kuber,
- Sajid Nazir,
- Majd Sakr,
- Lee Stott
Three previous Working Groups (WGs) met at ITiCSE conferences to explore ways to help educators incorporate cloud computing into their courses and curricula by mapping industry job skills to knowledge areas (KAs). These WGs identified, organized, and ...
Index Terms
- Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
ITiCSE-WGR '17 | 16 | 8 | 50% |
ITiCSE '17 | 175 | 56 | 32% |
ITiCSE '16 | 147 | 56 | 38% |
ITiCSE '16 | 11 | 7 | 64% |
ITICSE-WGR '15 | 7 | 7 | 100% |
ITiCSE '15 | 124 | 54 | 44% |
ITiCSE '14 | 164 | 36 | 22% |
ITiCSE '13 | 161 | 51 | 32% |
ITiCSE -WGR '13 | 4 | 4 | 100% |
ITiCSE '09 | 205 | 66 | 32% |
ITiCSE '08 | 150 | 60 | 40% |
ITiCSE '07 | 210 | 62 | 30% |
ITiCSE '02 | 100 | 42 | 42% |
ITiCSE '01 | 139 | 43 | 31% |
Overall | 1,613 | 552 | 34% |