skip to main content
10.1145/3503161.3547733acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
demonstration

GetWild: A VR Editing System with AI-Generated 3D Object and Terrain

Published: 10 October 2022 Publication History

Abstract

3D environment artists typically use 2D screens and 3D modeling software to achieve their creation. However, creating 3D content using 2D tools is counterintuitive. Moreover, the process would be inefficient for junior artists in the absence of a reference. We develop a system called GetWild, which employs artificial intelligence (AI) models to generate the prototype of 3D objects/terrain and allows users to further edit the generated content in the virtual space. With the aid of AI, the user can capture an image to obtain a rough 3D object model, or start with drawing simple sketches representing the river, the mountain peak and the mountain ridge to create a 3D terrain prototype. Further, the virtual reality (VR) technique is used to provide an immersive design environment and intuitive interaction (such as painting, sculpturing, coloring, and transformation) for users to edit the generated prototypes. Compared with the existing 3D modeling software and systems, the proposed VR editing system with AI-generated 3D objects/terrain provides a more efficient way for the user to create virtual artwork.

References

[1]
Chien-Wen Chen, Jain-Wei Peng, Chia-Ming Kuo, Min-Chun Hu, and Yuan-Chi Tseng. 2018. Ontlus: 3d content collaborative creation via virtual reality. In International Conference on Multimedia Modeling. Springer, 386--389.
[2]
Éric Guérin, Julie Digne, Eric Galin, Adrien Peytavie, Christian Wolf, Bedrich Benes, and Benoît Martinez. 2017. Interactive example-based terrain authoring with conditional generative adversarial networks. Acm Transactions on Graphics (TOG) 36, 6 (2017), 1--13.
[3]
Eric Guérin. 2022. Deep Terrains -- Code and data | Page perso -- Eric Guérin. http://web.archive.org/web/20210228103649/https://perso.liris.cnrs.fr/eguerin/new/blog/deep-terrains-code-and-data/
[4]
Johann Habakuk Israel, Eva Wiese, Magdalena Mateescu, Christian Zöllner, and Rainer Stark. 2009. Investigating three-dimensional sketching for early conceptual design-Results from expert discussions and user studies. Computers & Graphics 33, 4 (2009), 462--473.
[5]
Google LLC. 2021. Blocks - Create 3D models in VR - Google VR. http://web.archive.org/web/20220423181749/https://arvr.google.com/blocks/
[6]
Google LLC. 2021. Tilt Brush by Google. http://web.archive.org/web/20220502202135/https://www.tiltbrush.com/
[7]
Tariq S Mujber, Tamas Szecsi, and Mohammed SJ Hashmi. 2004. Virtual reality applications in manufacturing process simulation. Journal of materials processing technology 155 (2004), 1834--1838.
[8]
Rainer Stark, Johann Habakuk Israel, and Thomas Wöhler. 2010. Towards hybrid modelling environments-Merging desktop-CAD and virtual reality-technologies. CIRP annals 59, 1 (2010), 179--182.
[9]
Xingyuan Sun, Jiajun Wu, Xiuming Zhang, Zhoutong Zhang, Chengkai Zhang, Tianfan Xue, Joshua B Tenenbaum, and William T Freeman. 2018. Pix3d: Dataset and methods for single-image 3d shape modeling. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 2974--2983.
[10]
Oculus VR. 2022. Mixed Reality with Passthrough. http://web.archive.org/web/20220416225425/https://developer.oculus.com/blog/mixed-reality-with-passthrough/
[11]
Xin Wen, Junsheng Zhou, Yu-Shen Liu, Hua Su, Zhen Dong, and Zhizhong Han. 2022. 3D Shape Reconstruction from 2D Images with Disentangled Attribute Flow. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[12]
Jiajun Wu, Chengkai Zhang, Tianfan Xue, Bill Freeman, and Josh Tenenbaum. 2016. Learning a probabilistic latent space of object shapes via 3d generative-adversarial modeling. Advances in neural information processing systems 29 (2016).

Cited By

View all
  • (2024)Generative Terrain Authoring with Mid-air Hand Sketching in Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687736(1-10)Online publication date: 9-Oct-2024
  • (2024)Virtual Dream Reliving: Exploring Generative AI in Immersive Environment for Dream Re-experiencingExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3644054(1-11)Online publication date: 11-May-2024

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
MM '22: Proceedings of the 30th ACM International Conference on Multimedia
October 2022
7537 pages
ISBN:9781450392037
DOI:10.1145/3503161
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 October 2022

Check for updates

Author Tags

  1. object generation
  2. terrain generation
  3. vr editing

Qualifiers

  • Demonstration

Conference

MM '22
Sponsor:

Acceptance Rates

Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)90
  • Downloads (Last 6 weeks)7
Reflects downloads up to 03 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Generative Terrain Authoring with Mid-air Hand Sketching in Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687736(1-10)Online publication date: 9-Oct-2024
  • (2024)Virtual Dream Reliving: Exploring Generative AI in Immersive Environment for Dream Re-experiencingExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3644054(1-11)Online publication date: 11-May-2024

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media