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BetterSight: Immersive Vision Training for Basketball Players

Published: 10 October 2022 Publication History

Abstract

Vision training is important for athletes and is key to win a sports game. Traditional vision training methods are suitable for sports that focus only on the ball. For basketball, however, players need to observe multiple moving objects (i.e., ball and players) concurrently on a large court. We propose BetterSight, an immersive vision training system for basketball that not only trains the vision of the player but also requires the player to dribble the ball stably, mimicking the situation in a real basketball game. BetterSight is composed of an Interaction Module (IM), a Training Content Generation Module (TCGM), and an Analysis Module (AM). IM allows the trainee to interact with the system more intuitively based on gesture and speech rather than the controller. TCGM simulates the training scenarios based on the training configurations selected by the trainee. AM collects the video sequences capturing the trainee and the trainee's eye movements during the training phase, and then analyzes the trainee's gaze, dribbling movements, and number of dribbles. The analyzed data can be used to evaluate the training effectiveness of using the proposed BetterSight.

References

[1]
L Gregory Appelbaum and Graham Erickson. 2018. Sports vision training: A review of the state-of-the-art in digital training techniques. International Review of Sport and Exercise Psychology 11, 1 (2018), 160--189.
[2]
Alexey Bochkovskiy, Chien-Yao Wang, and Hong-Yuan Mark Liao. 2020. Yolov4: Optimal speed and accuracy of object detection. arXiv preprint arXiv:2004.10934 (2020).
[3]
Alexander Franks, Andrew Miller, Luke Bornn, and Kirk Goldsberry. 2015. Characterizing the spatial structure of defensive skill in professional basketball. The Annals of Applied Statistics 9, 1 (2015), 94--121.
[4]
Ji Lin, Chuang Gan, and Song Han. 2019. Tsm: Temporal shift module for efficient video understanding. In Proceedings of the IEEE/CVF International Conference on Computer Vision. 7083--7093.
[5]
Yusuke Uchida, Daisuke Kudoh, Takatoshi Higuchi, Masaaki Honda, and Kazuyuki Kanosue. 2013. Dynamic visual acuity in baseball players is due to superior tracking abilities. Medicine and science in sports and exercise 45, 2 (2013), 319--325.

Cited By

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  • (2024)A Review on the Application of Artificial Intelligence in Basketball SportsInternational Journal of Computer Science in Sport10.2478/ijcss-2024-001323:2(62-90)Online publication date: 18-Oct-2024
  • (2024)Current applications of virtual reality in basketball training: a systematic reviewSports Engineering10.1007/s12283-024-00469-127:2Online publication date: 28-Jul-2024
  • (2023)SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual RealityProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3612662(9382-9384)Online publication date: 26-Oct-2023
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  1. BetterSight: Immersive Vision Training for Basketball Players

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      cover image ACM Conferences
      MM '22: Proceedings of the 30th ACM International Conference on Multimedia
      October 2022
      7537 pages
      ISBN:9781450392037
      DOI:10.1145/3503161
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 10 October 2022

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      Author Tags

      1. dribbling analysis
      2. sports training
      3. virtual reality
      4. vision training

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      • Demonstration

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      • Ministry of Science and Technology

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      MM '22
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      Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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      Cited By

      View all
      • (2024)A Review on the Application of Artificial Intelligence in Basketball SportsInternational Journal of Computer Science in Sport10.2478/ijcss-2024-001323:2(62-90)Online publication date: 18-Oct-2024
      • (2024)Current applications of virtual reality in basketball training: a systematic reviewSports Engineering10.1007/s12283-024-00469-127:2Online publication date: 28-Jul-2024
      • (2023)SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual RealityProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3612662(9382-9384)Online publication date: 26-Oct-2023
      • (2023)An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00205(725-726)Online publication date: Mar-2023

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