ABSTRACT
Photorealistic media aim to faithfully represent the world, creating an experience that is perceptually indistinguishable from a real world experience. In the past few years, this area has grown significantly, with new multimedia areas emerging, such as light fields, point clouds, ultra-high definition, high frame rate, high dynamic range imaging, and novel 3D audio and sound field technologies. In spite of all the advances done so far, there are several technological challenges to overcome. In particular, research in this field typically requires the use of big datasets, software tools, and powerful infrastructures. Among these, the availability of meaningful datasets, with a diverse and high-quality content, is of significant importance and, to date, most available datasets are limited and do not provide researchers adequate tools to advance the area of photorealistic applications. To help advancing research efforts in this area, this workshop aims to engage experts and researchers on the synthesis of photorealistic images and/or virtual environments, particularly in the form of public datasets, software tools, or infrastructures, for not only multimedia systems research, but also for other fields, such as machine learning, robotics, computer vision, mixed reality, and virtual reality.
Index Terms
- PIES-ME '22: 1st Workshop on Photorealistic Image and Environment Synthesis for Multimedia Experiments
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