skip to main content
10.1145/3503823.3503831acmotherconferencesArticle/Chapter ViewAbstractPublication PagespciConference Proceedingsconference-collections
research-article

Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory

Published: 22 February 2022 Publication History

Abstract

Mixed reality (MR) installations in museums can be a promising communication medium for intangible aspects of cultural heritage, such as practices, rituals, craftsmanship, and customs of a previous era. There are various technological approaches for such hybrid setups exploiting the reality-virtuality continuum and posing several challenges when integrated into a museum setting. In this paper, we focus on an MR setup for communicating intangible cultural heritage through a rotating screen installed on a fixed basis that works as a “window to the past”. The installation aims to augment the interior of the Museum of Industrial Olive-Oil Production of Lesvos by placing digital workers to perform actions inside the virtual reconstructed scenery and machinery. The design and development process of this installation included several stages such as: 3D scanning and modeling of the interior of the factory (including machinery), modeling and animations of the virtual characters (workers), detailed product design of the installation (including microcontroller and sensors for capturing screen rotations and design of the 3D printed parts), software development, crafting and integration. We evaluated the application's prototype in its real context in terms of overall user experience, and we report on key findings that might be helpful for other interaction designers working on similar digital heritage approaches.

References

[1]
Mafkereseb Kassahun Bekele, Roberto Pierdicca, Emanuele Frontoni, Eva Savina Malinverni, and James Gain. 2018. A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage. J. Comput. Cult. Herit. 11, 2, Article 7
[2]
Marilena Alivizatou-Barakou, 2017. Intangible cultural heritage and new technologies: challenges and opportunities for cultural preservation and development. Mixed reality and gamification for cultural heritage. Springer, Cham, 129-158.
[3]
Simon Sénécal, Nedjma Cadi, Marlene Arevalo, and Nadia Magnenat-Thalmann. 2017. Modelling life through time: cultural heritage case studies. Mixed reality and gamification for cultural heritage. Springer, Cham, pp. 395-419.
[4]
Paul Milgram, and Fumio Kishino. 1994. A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems 77,12, pp. 1321-1329.
[5]
Vlahakis, Vassilios, 2002. Archeoguide: an augmented reality guide for archaeological sites.IEEE Computer Graphics and Applications 22, 5, pp. 52-60.
[6]
Ramy Hammady, and Ma Minhua. 2019. Designing spatial ui as a solution of the narrow fov of microsoft hololens: Prototype of virtual museum guide. Augmented reality and virtual reality. Springer, Cham, 217-231.
[7]
Jesus Gimeno, Cristina Portalés, Inmaculada Coma, Marcos Fernández, and Bibiana Martínez. 2017. Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum. Computers & graphics 69, pp. 92-103.
[8]
Gunnar Liestøl, and Elpida Hadjidaki. 2020. Quasi–mixed reality in digital cultural heritage. Combining 3D reconstructions with real structures on location—The case of ancient Phalasarna. Digital Cultural Heritage. Springer, Cham, pp. 423-432.
[9]
Spyros Vosinakis, Vasiliki Nikolakopoulou, Modestos Stavrakis, Labros Fragkedis, Pavlos Chatzigrigoriou, and Panayiotis Koutsabasis. 2020. Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts. Heritage 3.4, pp.1496-1519.
[10]
Mafkereseb Kassahun Bekele, and Erik Champion. 2019. A comparison of immersive realities and interaction methods: Cultural learning in virtual heritage. Frontiers in Robotics and AI 6, 91.
[11]
Nikolaos Doulamis, Anastasios Doulamis, and Charalabos Ioannidis. 2017. Modelling of static and moving objects: digitizing tangible and intangible cultural heritage. Mixed reality and gamification for cultural heritage. Springer, Cham, pp. 567-589.
[12]
Lauri Viinikkala, 2016. Reforming the representation of the reformation: Mixed reality narratives in communicating tangible and intangible heritage of the protestant reformation in Finland.  22nd International Conference on Virtual System & Multimedia (VSMM). IEEE.
[13]
Jonathan Amakawa, and Jonathan Westin. 2018. New Philadelphia: using augmented reality to interpret slavery and reconstruction era historical sites. International Journal of Heritage Studies 24, 3, pp. 315-331.
[14]
Gunnar Liestøl. 2014. Along the Appian Way. Storytelling and memory across time and space in mobile augmented reality. Euro-Mediterranean Conference. Springer, Cham.
[15]
Martin Schrepp, Andreas Hinderks, and Jörg Thomaschewski. 2017. Construction of a Benchmark for the User Experience Questionnaire (UEQ). Int. J. Interact. Multim. Artif. Intell., 4, 4, pp. 40–44.
[16]
L'igia Gonçalves, Pedro Campos, and Margarida Sousa. 2012. M-dimensions: a framework for evaluating and comparing interactive installations in museums. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, pp. 59–68.

Cited By

View all
  • (2024)An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale modelsPersonal and Ubiquitous Computing10.1007/s00779-024-01792-x28:3-4(471-490)Online publication date: 1-Aug-2024
  • (2023)Are you talking to me? An Audio Augmented Reality conversational guide for cultural heritagePervasive and Mobile Computing10.1016/j.pmcj.2023.10179792:COnline publication date: 1-May-2023

Index Terms

  1. Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory
          Index terms have been assigned to the content through auto-classification.

          Recommendations

          Comments

          Information & Contributors

          Information

          Published In

          cover image ACM Other conferences
          PCI '21: Proceedings of the 25th Pan-Hellenic Conference on Informatics
          November 2021
          499 pages
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          Published: 22 February 2022

          Permissions

          Request permissions for this article.

          Check for updates

          Author Tags

          1. design approach
          2. hybrid installation
          3. industrial heritage
          4. intangible cultural heritage
          5. interaction design
          6. museum
          7. user experience

          Qualifiers

          • Research-article
          • Research
          • Refereed limited

          Funding Sources

          • Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH ? CREATE ? INNOVATE

          Conference

          PCI 2021

          Acceptance Rates

          Overall Acceptance Rate 190 of 390 submissions, 49%

          Contributors

          Other Metrics

          Bibliometrics & Citations

          Bibliometrics

          Article Metrics

          • Downloads (Last 12 months)29
          • Downloads (Last 6 weeks)3
          Reflects downloads up to 01 Mar 2025

          Other Metrics

          Citations

          Cited By

          View all
          • (2024)An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale modelsPersonal and Ubiquitous Computing10.1007/s00779-024-01792-x28:3-4(471-490)Online publication date: 1-Aug-2024
          • (2023)Are you talking to me? An Audio Augmented Reality conversational guide for cultural heritagePervasive and Mobile Computing10.1016/j.pmcj.2023.10179792:COnline publication date: 1-May-2023

          View Options

          Login options

          View options

          PDF

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader

          HTML Format

          View this article in HTML Format.

          HTML Format

          Figures

          Tables

          Media

          Share

          Share

          Share this Publication link

          Share on social media