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From Augmented Reality Location-based Games To the Real-world Metaverse

Published:07 November 2022Publication History

ABSTRACT

The real-world metaverse can provide users with a hybrid experience blending the physical with the virtual through augmented reality (AR) technologies. In academia, the research of the metaverse is in its infancy, with prior works focused on technological and computational aspects of the concept. Still, a firm understanding of the lived user experiences of hybrid spaces is a significant gap in the literature. Further, Location-based games (LBG) have been started to be viewed as proto-metaverse applications with the potential to transition into real-world metaverse applications; however, little work explores how developers and researchers may facilitate this change. This report presents my research proposal to address the two lacunae mentioned above. First, I discuss state-of-the-art and present my research agenda. This is followed by presenting some initial results from my previous studies and discussing my future work.

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    • Published in

      cover image ACM Conferences
      CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
      November 2022
      419 pages
      ISBN:9781450392112
      DOI:10.1145/3505270

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      Publication History

      • Published: 7 November 2022

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