skip to main content
10.1145/3505270.3558389acmconferencesArticle/Chapter ViewAbstractPublication Pageschi-playConference Proceedingsconference-collections
keynote

Transforming Walden: From Literature to Game; Indie to Art; and Console to Education

Published:07 November 2022Publication History

ABSTRACT

One of the most common pieces of wisdom given when designing a game is to know the audience you are targeting and to develop, test, and market almost exclusively to that audience. But what if your game and its user journey defies common wisdom? What if you design an indie game, for one audience; then bring that game to art venues and that very different audience; and then offer the game to teachers as an educational experience? What if your audience ranges from game-literate indie players, to literature lovers and educators, to art patrons, to middle and high school students? This has been the case for the award-winning “Walden, a game” project, which is now available on platforms ranging from PC's, to consoles, to Chromebooks and targeting each of these types of players. Maintaining the integrity of the vision of the original, open-world narrative while bringing the game to an ever-wider set of players is an accidental strategy that the Walden team has had to address as we work to expand and support access to this evergreen game experience that is based on the classic book by Henry David Thoreau. This talk will address the challenges of translating our player experience from the literary to the interactive, from indie audiences to art patrons, and from console players to classrooms within the constraints of an academic lab.

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
    November 2022
    419 pages
    ISBN:9781450392112
    DOI:10.1145/3505270

    Copyright © 2022 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 7 November 2022

    Check for updates

    Qualifiers

    • keynote
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate421of1,386submissions,30%
  • Article Metrics

    • Downloads (Last 12 months)32
    • Downloads (Last 6 weeks)3

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format