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Augmented and Virtual Reality-Driven Interventions for Healthy Behavior Change: A Systematic Review

Published: 22 June 2022 Publication History

Abstract

Augmented Reality (AR) and Virtual Reality (VR) have shown potential benefits in managing healthy behavior. This paper presents a systematic review of AR- or VR-driven interventions for promoting healthy behaviors. The review investigates the design, implementations of the intervention, persuasive strategies, intervention platforms, underlying technologies, current trends, and research gaps. Our review of the past 10-years' work in the area reveals that 1) the considered papers focused on seven main healthy behaviors, where “alcohol use” emerged as the most commonly considered behavior; 2) trustworthiness emerged as the most commonly used persuasive strategy; 3) youth are the most targeted audience; 4) VR is more common than AR; and 5) most AR- or VR-driven interventions are perceived to be effective in motivating healthy behavior in people. We also uncover how they use Artificial Intelligence and Object Tracking in this space. Finally, we identify gaps and offer recommendations for advancing research in this area.

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cover image ACM Conferences
IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media Experiences
June 2022
390 pages
ISBN:9781450392129
DOI:10.1145/3505284
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Published: 22 June 2022

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Author Tags

  1. Augmented Reality
  2. Persuasive technology
  3. Virtual Reality
  4. healthy behavior
  5. intervention systems

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  • Research
  • Refereed limited

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  • Natural Sciences and Engineering Research Council of Canada (NSERC)

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Overall Acceptance Rate 69 of 245 submissions, 28%

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  • (2024)From Skepticism to Acceptance: On the Dynamics of Elderly Engagement with Mixed RealityProceedings of Mensch und Computer 202410.1145/3670653.3670666(67-82)Online publication date: 1-Sep-2024
  • (2024)Immersive Flora: Re-Engaging with the Forest through the Visualisation of Plant-Environment Interactions in Virtual RealityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648675(1-6)Online publication date: 11-May-2024
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  • (2023)EEG-Based Brain-Computer Interactions in Immersive Virtual and Augmented Reality: A Systematic ReviewProceedings of the ACM on Human-Computer Interaction10.1145/35932267:EICS(1-33)Online publication date: 19-Jun-2023

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