Abstract
Blind hockey is a sport that is gaining popularity in the United States after having an international presence for years. In blind hockey, a modified puck is used that emits sounds via ball bearings that rattle inside the puck when it is moving. The modified puck’s lifetime is minimal due to its lack of durability, and it does not provide feedback when the puck stops moving. This article presents an evaluation of multiple prototypes that investigate the appropriate acoustic profiles for an electronic version of a puck that has the ability to overcome some of these challenges. Our approach leverages the use of alternative 3D printable materials and the implementation of four distinct sound profiles: the league-standard puck in blind hockey, a 3.5kHz piezo buzzer, an 800Hz sine tone, and simulated white noise. We present the design and prototype of the pucks, along with benchtop and user validation tests of the prototypes, comparing them to the league standard puck with a focus on acoustic performance. Participants rated the white noise sound profile highest in pleasantness and loudness and the LSP highest in localization. The white noise sound profile was associated with lower angle and distance errors. Of the prototypes produced, the white noise prototype puck appeared to demonstrate the most promise for playing hockey non-visually. We close with a discussion of recommendations for future electronic hockey puck designs to support blind hockey moving forward.
- [1] El Paso Mooses. 2020. Sonic Hockey Club El Paso, Texas. https://www.blindhockeymooses.com/.Google Scholar
- [2] . 2016. Effect of white noise on sleep in patients admitted to a coronary care. Journal of Caring Sciences 5, 2 (2016), 103.Google ScholarCross Ref
- [3] . 2004. Portable 3D sound/sonar navigation system for blind individuals. In 2nd LACCEI International Latin American Caribbean Conference on Engineering Technology.Google Scholar
- [4] . 2014. Psychophysics and neuronal bases of sound localization in humans. Hearing Research 307 (2014), 86–97.Google ScholarCross Ref
- [5] . 2016. Exploring the use of a drone to guide blind runners. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility. ACM, 263–264.Google ScholarDigital Library
- [6] . 2003. Maximum listening speeds for the blind. Georgia Institute of Technology.Google Scholar
- [7] . 2018. A large inclusive study of human listening rates. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1–12.Google ScholarDigital Library
- [8] . 2016. Audio–vision substitution for blind individuals: Addressing human information processing capacity limitations. IEEE Journal of Selected Topics in Signal Processing 10, 5 (2016), 924–931.Google ScholarCross Ref
- [9] . 2019. Physical activity participation among families of children with visual impairments and blindness. Disability and Rehabilitation 41, 3 (2019), 357–365.Google ScholarCross Ref
- [10] . 2020. Hockey for the Blind: An Analysis of Auditory Profiles and Their Implementation. Ph. D. Dissertation. Saint Louis University.Google Scholar
- [11] . 2009. Wearable obstacle avoidance electronic travel aids for blind: A survey. IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews) 40, 1 (2009), 25–35.Google ScholarDigital Library
- [12] . 2019. HeliCoach: A drone-based system supporting orientation and mobility training for the visually impaired. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. 1–6.Google ScholarDigital Library
- [13] . 2011. Influence of aging on human sound localization. Journal of Neurophysiology 105, 5 (2011), 2471–2486.Google ScholarCross Ref
- [14] . 2016. Full frequency de-noising method based on wavelet decomposition and noise-type detection. Neurocomputing 214 (2016), 902–909.Google ScholarDigital Library
- [15] . 2015. Exploring the use of an aerial robot to guide blind runners. ACM SIGACCESS Accessibility and Computing112 (2015), 3–7.Google ScholarDigital Library
- [16] . 2013. Mobile assistive technologies for the visually impaired. Survey of Ophthalmology 58, 6 (2013), 513–528.Google ScholarCross Ref
- [17] . 2018. Electronic white cane with GPS radar-based concept as blind mobility enhancement without distance limitation. In AIP Conference Proceedings, Vol. 1933. AIP Publishing, 040024.Google Scholar
- [18] . 2001. Fundamentals of acoustics. In Occupational Exposure to Noise: Evaluation, Prevention and Control. World Health Organization, 23–52.Google Scholar
- [19] . 2003. Design and development of an indoor navigation and object identification system for the blind. ACM Sigaccess Accessibility and Computing77–78 (2003), 147–152.Google ScholarDigital Library
- [20] . 2018. Development of multimodal strategy board for improving competitiveness in goalball. International Journal of Modeling and Optimization 8, 4, Article 2 (2018).Google ScholarCross Ref
- [21] . 2021. Seeing through events: Real-time moving object sonification for visually impaired people using event-based camera. Sensors 21, 10 (2021), 3558.Google ScholarCross Ref
- [22] . 2018. Basic study of blind football play-by-play system for visually impaired spectators using quasi-zenith satellites system. In International Conference on Computers Helping People with Special Needs. Springer, 23–27.Google ScholarCross Ref
- [23] . 2019. Speaking clearly for older adults with normal hearing: The role of speaking rate. Journal of Speech, Language, and Hearing Research 62, 10 (2019), 3851–3859.Google ScholarCross Ref
- [24] . 2013. Sensory unpleasantness of high-frequency sounds. Acoustical Science and Technology 34 (
2013), 26–33. Google ScholarCross Ref - [25] . 2019. 2019 SAP NHL All-Star Skills results. https://www.nhl.com/news/nhl-all-star-skills-competition-results-details-2019/c-303955558.Google Scholar
- [26] . 2019. Montreal researchers create audible hockey puck for visually impaired players. https://www.660citynews.com/2019/05/18/montreal-researchers-create-audible-hockey-puck-for-visually-impaired-players/.Google Scholar
- [27] . 2010. Pointing for non-visual orientation and navigation. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM, 735–738.Google ScholarDigital Library
- [28] . 2015. A Prototype of a Hockey Puck That Can Be Used Players Who Are Visually Impaired, Designed by a Team of Designers and Engineers from UQAM, Is 5.25 Inches in Diameter, Two Inches Thick and Weighs 400 Grams. https://montrealgazette.com/sports/hockey/eletronic-hockey-puck-being-developed-for-the-visually-impaired/.Google Scholar
- [29] . 2018. Stereosonic vision: Exploring visual-to-auditory sensory substitution mappings in an immersive virtual reality navigation paradigm. PloS One 13, 7 (2018), e0199389.Google ScholarCross Ref
- [30] . 2017. A “looming bias” in spatial hearing? Effects of acoustic intensity and spectrum on categorical sound source localization. Attention, Perception, & Psychophysics 79, 1 (2017), 352–362.Google ScholarCross Ref
- [31] . 2015. Ontario students design audible puck for visually impaired players. Canadian Press (
Aug. 2015). https://www.theglobeandmail.com/sports/hockey/ontario-students-design-audible-puck-for-visually-impaired-players/article25815828/.Google Scholar - [32] . 2019. An astute assistive device for mobility and object recognition for visually impaired people. IEEE Transactions on Human-Machine Systems (2019).Google ScholarCross Ref
- [33] . 2015. UQAM researchers developing electronic hockey puck for the visually impaired. https://montrealgazette.com/sports/hockey/eletronic-hockey-puck-being-developed-for-the-visually-impaired/.Google Scholar
- [34] . 2018. GoalBaural: A training application for goalball-related aural sense. In Proceedings of the 9th Augmented Human International Conference. 1–5.Google ScholarDigital Library
- [35] . 2019. The Official Home of Blind Ice Hockey. http://blindicehockey.com/.Google Scholar
- [36] . 2018. Odeon room acoustics software, user manual, version 15. Lyngby, Denmark.Google Scholar
- [37] . 2019. The Official Site of the National Beep Baseball Association | NBBA.org Homepage. https://nbba.org/.Google Scholar
- [38] 2015. ASME IAM3D: 3D Printing an Audible Hockey Puck. https://www.asme.org/engineering-topics/media/manufacturing-processing/video-iam3d-3d-printing-audible-hockey-puck.Google Scholar
- [39] . 2018. How we hear: The perception and neural coding of sound. Annual Review of Psychology 69 (2018), 1–27.Google ScholarCross Ref
- [40] . 2021. Iterative design of sonification techniques to support people with visual impairments in obstacle avoidance. ACM Transactions on Accessible Computing (TACCESS) 14, 4 (2021), 1–27.Google ScholarDigital Library
- [41] . 2018. Exploring aural and haptic feedback for visually impaired people on a track: A wizard of Oz study. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility. 295–306.Google ScholarDigital Library
- [42] . 2012. Assisting the visually impaired: Obstacle detection and warning system by acoustic feedback. Sensors 12, 12 (2012), 17476–17496.Google ScholarCross Ref
- [43] . 2016. Localization of intermittent sound with head movement: Basic study on optimum temporal characteristics of acoustic guide signals. Applied Acoustics 101 (2016), 58–63.Google ScholarCross Ref
- [44] . 2012. The academic learning time in physical education of students with visual impairments: An analysis of two students. Insight 5, 1 (2012), 11.Google Scholar
- [45] . 2014. Smart white cane—An elegant and economic walking aid. American Journal of Engineering Research 3, 10 (2014), 84–89.Google Scholar
- [46] . 2015. College-going benefits of high school sports participation: Race and gender differences over three decades. Youth & Society 47, 3 (2015), 295–318.Google ScholarCross Ref
- [47] . 1998. Auditory guidance with the Navbelt—A computerized travel aid for the blind. IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews) 28, 3 (1998), 459–467.Google ScholarDigital Library
- [48] . 1990. White noise and sleep induction. Archives of Disease in Childhood 65, 1 (1990), 135–137.Google ScholarCross Ref
- [49] . 2001. The GuideCane-applying mobile robot technologies to assist the visually impaired. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and Humans 31, 2 (2001), 131–136.Google ScholarDigital Library
- [50] . 2019. La BIPeR Est Composee d’une Coquille Exterieure en Plastique Qui Absorbe Les Chocs. On Retrouve a l’interieur un Module Electronique Qui Contient un Circuit Imprime Muni de Differents Capteurs qui Permettent d’analyser le Comportement de la Rondelle.Canadian Press. https://www.660citynews.com/2019/05/18/montreal-researchers-create-audible-hockey-puck-for-visually-impaired-players/.Google Scholar
- [51] . 2016. Sound source localization identification accuracy: Level and duration dependencies. Journal of the Acoustical Society of America 140, 1 (2016), EL14–EL19.Google ScholarCross Ref
- [52] . 2019. Goalball. https://www.usaba.org/sports/goalball/.Google Scholar
- [53] . 2018. A method for colored noise generation. Romanian Journal of Acoustics and Vibration 15, 1 (2018), 14–19.Google Scholar
Index Terms
- Do You Hear What I Hear: The Balancing Act of Designing an Electronic Hockey Puck for Playing Hockey Non-Visually
Recommendations
Drag 'n' Hear: Creating, Playing, and Understanding Audio Games Online
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsSince the last couple of years, we have been aiming to advance our understanding of the audio games design process. As audio games are computer games that rely on sound only, they demand or invite the players to 'build the game world in their mind'. ...
Player tracking and identification in ice hockey
AbstractTracking and identifying players is a fundamental step in computer vision-based ice hockey analytics. The data generated by tracking is used in many other downstream tasks, such as game event detection and game strategy analysis. ...
Highlights- Holistic system combining tracking, teamID, playerID to track and identify players.
Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing
TAAI '12: Proceedings of the 2012 Conference on Technologies and Applications of Artificial IntelligenceThis article describes a video game for iOS mobile devices. The video game is based on the arcade game of air hockey and it uses adaptive physics to improve the experience between two human opponents. The physics of the game continually adapts itself to ...
Comments