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Cooperative Gamification in a Computer Science Introductory Module

Published: 13 April 2022 Publication History

Abstract

Especially in introductory modules, that are predominantly attended by first-year students, it is of particular importance to set incentives for active participation, to develop a community feeling and to promote cooperative behaviour by the students. The online distance learning necessitated by the Covid19-pandemic has further intensified this challenge. In order to encourage the desired activity on the part of the students and to build up a sense of belonging, a gamification approach was tried out in a large computer science introductory module with about 550 participants. This involved collecting so-called ”Algos” together by all course participants through various activities, with advantages granted to all students for reaching a certain amount of Algos together. In combination with humorous elements and contexts (e.g. ”Easter eggs” and word problems), the gamification system led to a high level of satisfaction among the students. Although the majority of the students did not perceive the Algos as the main motivation for most of the concrete activities, the lecturers were also satisfied with the actual participation in the digital semester.

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Cited By

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  • (2024)Frustration tolerance among computer-science-related novice university studentsEuropean Journal of Engineering Education10.1080/03043797.2024.231967349:4(734-751)Online publication date: 22-Feb-2024
  • (2022)Heterogenitätsbewusste digitale Gestaltung eines Einführungsmoduls in der InformatikHeterogeneity-Aware Digital Design of an Introductory Module in Computer ScienceMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/48/2022.06.14.X48(170-190)Online publication date: 14-Jun-2022

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        cover image ACM Other conferences
        CSERC '21: Proceedings of the 10th Computer Science Education Research Conference
        November 2021
        112 pages
        ISBN:9781450385763
        DOI:10.1145/3507923
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 13 April 2022

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        Author Tags

        1. CS1
        2. Cooperative
        3. Easter eggs
        4. Gamification
        5. Word problem

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        CSERC '21
        CSERC '21: The 10th Computer Science Education Research Conference
        November 22 - 23, 2021
        Virtual Event, Netherlands

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        Overall Acceptance Rate 24 of 60 submissions, 40%

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        Cited By

        View all
        • (2024)Frustration tolerance among computer-science-related novice university studentsEuropean Journal of Engineering Education10.1080/03043797.2024.231967349:4(734-751)Online publication date: 22-Feb-2024
        • (2022)Heterogenitätsbewusste digitale Gestaltung eines Einführungsmoduls in der InformatikHeterogeneity-Aware Digital Design of an Introductory Module in Computer ScienceMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/48/2022.06.14.X48(170-190)Online publication date: 14-Jun-2022

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