skip to main content
10.1145/3510454.3516862acmconferencesArticle/Chapter ViewAbstractPublication PagesicseConference Proceedingsconference-collections
research-article

Gamekins: gamifying software testing in jenkins

Published:19 October 2022Publication History

ABSTRACT

Developers have to write thorough tests for their software in order to find bugs and to prevent regressions. Writing tests, however, is not every developer's favourite occupation, and if a lack of motivation leads to a lack of tests, then this may have dire consequences, such as programs with poor quality or even project failures. This paper introduces Gamekins, a tool that uses gamification to motivate developers to write more and better tests. Gamekins is integrated into the Jenkins continuous integration platform where game elements are based on commits to the source code repository: Developers can earn points for completing test challenges and quests posed by Gamekins, compete with other developers or developer teams on a leaderboard, and are rewarded for their test-related achievements. A demo video of Gamekins is available at https://youtu.be/qnRWEQim12E; The tool, documentation, and source code are available at https://gamekins.org.

References

  1. Carlos Futino Barreto and César França. 2021. Gamification in Software Engineering: A literature Review. In 14th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, CHASE@ICSE 2021, Madrid, Spain, May 20--21, 2021. IEEE, 105--108. Google ScholarGoogle ScholarCross RefCross Ref
  2. Ronnie Edson de Souza Santos, Cleyton Vanut Cordeiro de Magalhães, Jorge da Silva Correia-Neto, Fabio Queda Bueno da Silva, Luiz Fernando Capretz, and Rodrigo Souza. 2017. Would You Like to Motivate Software Testers? Ask Them How. In ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, ESEM. IEEE Computer Society, 95--104. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Anca Deak, Tor Stålhane, and Guttorm Sindre. 2016. Challenges and strategies for motivating software testing personnel. Inf. Softw. Technol. 73 (2016), 1--15. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart E. Nacke. 2011. From game design elements to gamefulness: defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, 9--15. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Martin Fowler. 1999. Refactoring - Improving the Design of Existing Code. Addison-Wesley. http://martinfowler.com/books/refactoring.htmlGoogle ScholarGoogle Scholar
  6. César França, Fabio Q. B. da Silva, and Helen Sharp. 2020. Motivation and Satisfaction of Software Engineers. IEEE Transactions on Software Engineering 46, 2 (2020), 118--140. Google ScholarGoogle ScholarCross RefCross Ref
  7. Herb Krasner. 2021. The cost of poor software quality in the US: A 2020 report. In Proc. Consortium Inf. Softw. QualityTM (CISQTM).Google ScholarGoogle Scholar
  8. Richard M Ryan and Edward L Deci. 2000. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American psychologist 55, 1 (2000), 68.Google ScholarGoogle Scholar
  9. Arie Van Deursen, Leon Moonen, Alex Van Den Bergh, and Gerard Kok. 2001. Refactoring test code. In Proceedings of the 2nd international conference on extreme programming and flexible processes in software engineering (XP2001). Citeseer, 92--95.Google ScholarGoogle Scholar
  10. Pradeep Kashinath Waychal and Luiz Fernando Capretz. 2016. Why a Testing Career Is Not the First Choice of Engineers. CoRR abs/1612.00734 (2016). arXiv:1612.00734 http://arxiv.org/abs/1612.00734Google ScholarGoogle Scholar
  11. Elaine J. Weyuker, Thomas J. Ostrand, JoAnne Brophy, and Rathna Prasad. 2000. Clearing a Career Path for Software Testers. IEEE Software 17, 2 (2000), 76--82. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Gamekins: gamifying software testing in jenkins

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            ICSE '22: Proceedings of the ACM/IEEE 44th International Conference on Software Engineering: Companion Proceedings
            May 2022
            394 pages
            ISBN:9781450392235
            DOI:10.1145/3510454

            Copyright © 2022 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 19 October 2022

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

            Acceptance Rates

            Overall Acceptance Rate276of1,856submissions,15%

            Upcoming Conference

            ICSE 2025

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader