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ACE '22: Proceedings of the 24th Australasian Computing Education Conference
ACM2022 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ACE '22: Australasian Computing Education Conference Virtual Event Australia February 14 - 18, 2022
ISBN:
978-1-4503-9643-1
Published:
14 February 2022
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research-article
A Bibliometrics Analysis of Australasian Computing Education Conference Proceedings

The Australasian Computing Education (ACE) conference is one of the key attractions for the computer science education research community, particularly in the Asia-Pacific region. Throughout its twenty three sessions, different authors representing ...

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Open Access
The Robots Are Coming: Exploring the Implications of OpenAI Codex on Introductory Programming

Recent advances in artificial intelligence have been driven by an exponential growth in digitised data. Natural language processing, in particular, has been transformed by machine learning models such as OpenAI’s GPT-3 which generates human-like text ...

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Online Examinations in a Large Australian CS1 Course

Due to the Covid-19 pandemic, universities were required to shift teaching online in 2020, including exams. This rapid move required many changes and compromises to be made in order for students to take their exams remotely. We report on the ...

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Online Assessment and COVID: Opportunities and Challenges

As higher education moved abruptly online in response to COVID-19, it necessarily swept assessment along with it. Assessment has long been the subject of debate, particularly in the context of ensuring that the people being awarded the grades are those ...

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Teaching Code Quality in High School Programming Courses - Understanding Teachers’ Needs

The introduction of computer programming into schools has meant that many teachers who are not trained in Computer Science are expected to become familiar with computing concepts and techniques. For senior high school programming students studying text-...

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Open Access
CodeProcess Charts: Visualizing the Process of Writing Code

Instructors of computer programming courses evaluate student progress on code submissions, exams, and other activities. The evaluation of code submissions is typically a summative assessment that gives very little insight into the process the student ...

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Open Access
A case for co-construction with teachers in curricular reform: Introducing computer science in primary school

With the introduction of Computer Science (CS) into curricula worldwide, researchers have investigated whether CS could be introduced transversally, as a support other disciplines. Few however consider both student learning and the teachers’ perspective ...

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Public Access
Learning Computational Thinking Efficiently: How Parsons Programming Puzzles within Scratch Might Help

Using a design thinking approach, we surveyed and interviewed grade 6-9 teachers on their experience with Scratch and Parsons Programming Puzzles (PPP). The results lead us to extend Scratch with gameful PPP functionality focused on individual ...

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Open Access
Second-grade Students’ Use of Visual Programming to Learn Multiplication: Leveraging the Concept of Iteration

The multiplication algorithms that we teach elementary students are designed to be efficient, but the conceptual understanding of these algorithms is usually hidden behind this efficiency. For example, one intuitive meaning of multiplication is that of ...

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Primary School Students Programming with Real-Time Environmental Sensor Data

Programming is now introduced as an essential skill at a very young age, often through block-based programming environments. Interaction with programs created using such platforms typically occurs through the use of keyboard and mouse. Incorporating ...

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A Preliminary Study Using Academagogy to Uncover the Problems That Block Adult Online Learner Engagement

Personalisation plays a vital role in the engagement of adult learners in online learning environments. Historically, research has focused on applying adaptive technologies, including Artificial Intelligence, without integrating those technologies ...

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Open Access
Methodological Considerations for Predicting At-risk Students

Educational researchers have long sought to increase student retention. One stream of research focusing on this seeks to automatically identify students who are at risk of dropping out. Studies tend to agree that earlier identification of at-risk ...

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Open Access
Collaborative Paradigm of Teaching Penetration Testing using Real-World University Applications

This paper shares our three years of experience in conducting collaborative-based cybersecurity teaching involving industrial-expertise sharing and an authentic-learning environment. Penetration testing (pen-testing) is widely adopted in the ...

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Open Access
Pilot Study of Progvis: A Visualization Tool for Object Graphs and Concurrency via Shared Memory

Concurrency and synchronization are two topics that are becoming increasingly important for computer science students due to the high number of cores available in most modern devices. These are topics that many students struggle with at first, perhaps ...

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Open Access
A Validated Computer Terminology Test for Predicting Non-native English-speaking CS1 Students’ Academic Performance

This research examines the validity and efficacy of an English computer terminology multiple-choice test. The test was developed to investigate the relationship between non-native English-speaking students’ knowledge of computer terminology and their ...

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Risks in Student Projects

Anecdotally, tertiary educators in software related topics experience challenges during project-based group assessments. To address the range of issues experienced, some educators have introduced aspects of project management (PM) into their course. ...

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Using Affective Learning Analytics in Industry-focused Projects: Experiences and Challenges

Project-based learning (PJBL) with real world clients provides students with the skills and knowledge required by industry. Similar to asynchronous online learning environments, PJBL students typically work in self-directed teams at times and places of ...

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GitHub in the Classroom: Lessons Learnt

The decision as to whether or not, and how, to use a Version Control System (VCS) in teaching is complex to make. There are a number of use cases for how a VCS can be used in teaching, there are several VCSs, each VCS has a variety of options for how to ...

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Music, Stories, and Progress Clickers: Experiences Improving Classroom Climate with “Small” Socio-emotional Activities

Online learning is typically viewed as demotivating, and, for some students, isolating. These same characterizations have been used to describe large undergraduate courses in which student individuality is less expressed. There is a need to improve the ...

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Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions

Three-dimensional (3D) transformations are a fundamental concept in Computer Graphics and are used for modelling, view transformations, animation, and efficient rendering. Understanding 3D transformations can be difficult, since they typically involve ...

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Why Embedding Indigenous Cultural Awareness in ICT Curriculum is an Imperative

Aboriginal and Torres Strait Islander disadvantage is widely acknowledged, and Information and Communication Technology (ICT) is increasingly recognised as a significant contributor to Aboriginal and Torres Strait Islander disadvantage. In 2017, all ...

Contributors
  • Monash University
  • The University of Auckland
Index terms have been assigned to the content through auto-classification.

Recommendations

Acceptance Rates

Overall Acceptance Rate 161 of 359 submissions, 45%
YearSubmittedAcceptedRate
ACE'20512345%
ACE '19361542%
ACE '18361439%
ACE '14401948%
ACE '13371746%
ACE '12432149%
ACE '11472043%
ACE '10301447%
ACE '08391846%
Overall35916145%