ABSTRACT
This experience report describes our work to design and develop an Extended Reality (XR) application and supporting materials which allow people to experience, in situ, the spoken narratives of a diverse group of individuals affected by the ongoing efforts to remove the large and storied public monument to Christopher Columbus at Heritage Park in Syracuse, New York. Building on recent studies in posthumanist and intercultural rhetorics, this report describes how XR technologies and intercultural research methods can help to bring about the decolonization of the design of communication.
- Kilgo, D. K., & Harlow, S. (2019). Protests, Media Coverage, and a Hierarchy of Social Struggle. The International Journal of Press/Politics, 24(4), 508–530. https://doi.org/10.1177/1940161219853517Google Scholar
- Bail Christopher A., Guay Brian, Maloney Emily, Combs Aidan, Hillygus D. Sunshine, Merhout Friedolin, Freelon Deen, & Volfovsky Alexander. (2020). Assessing the Russian Internet Research Agency's impact on the political attitudes and behaviors of American Twitter users in late 2017. Proceedings of the National Academy of Sciences, 117(1), 243–250. https://doi.org/10.1073/pnas.1906420116Google ScholarCross Ref
- Jones, N. N. (2016). The Technical Communicator as Advocate: Integrating a Social Justice Approach in Technical Communication. Journal of Technical Writing and Communication, 46(3), 342– 361. https://doi.org/10.1177/0047281616639472Google ScholarCross Ref
- Mott, R. (2018). Incorporating AR into a Multimodal UI for an Artificial Pancreas: The interdisciplinary nature of integrating augmented reality (AR), sound, and touch into a user interface (UI) for diabetes patients with embedded control systems for an artificial pancreas (AP). Proceedings of the 36th ACM International Conference on the Design of Communication, 1–9. https://doi.org/10.1145/3233756.3233932Google ScholarDigital Library
- Blakesley, D. (2018). Composing the Un/Real Future. Wearable Technology, Ubiquitous Computing, and Immersive Experience: Implications for Writing Studies, 50, 8–20. https://doi.org/10.1016/j.compcom.2018.07.005Google Scholar
- Crider, J., Greene, J., & Morey, S. (2020). Digital Daimons: Algorithmic Rhetorics of Augmented Reality. Composing Algorithms: Writing (with) Rhetorical Machines, 57, 102579. https://doi.org/10.1016/j.compcom.2020.102579Google Scholar
- Lueck, A. J., & Bachen, C. M. (2021). Composing (with/in) extended reality: How students name their experiences with immersive technologies. Computers and Composition, 62, 102679. https://doi.org/10.1016/j.compcom.2021.102679Google ScholarCross Ref
- Žižek, S. (2004). Organs without bodies: On Deleuze and consequences. Routledge.Google Scholar
- Melonçon, L. (2012). Toward a Theory of Technological Embodiment. In L. Melonçon (Ed.), Rhetorical accessability: At the intersection of technical communication and disability studies (pp. 67–81). Baywood Pub.Google Scholar
- Rose, E. J., & Walton, R. (2015). Factors to actors: Implications of posthumanism for social justice work. Proceedings of the 33rd Annual International Conference on the Design of Communication, 1–10. https://doi.org/10.1145/2775441.2775464Google ScholarDigital Library
- Tham, J., Duin, A. H., Gee, L., Ernst, N., Abdelqader, B., & McGrath, M. (2018). Understanding Virtual Reality: Presence, Embodiment, and Professional Practice. IEEE Transactions on Professional Communication, 61(2), 18.Google ScholarCross Ref
- Agboka, G. Y. (2014). Decolonial Methodologies: Social Justice Perspectives in Intercultural Technical Communication Research. Journal of Technical Writing and Communication, 44(3), 297–327. https://doi.org/10.2190/TW.44.3.eGoogle ScholarCross Ref
Index Terms
- Stories from the Circle: Extended Reality (XR), Posthumanism, and Decolonizing the Design of Communication
Recommendations
Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0
When developing XR applications for Industry 4.0, it is important to consider the integration of visual displays, hardware components, and multimodal interaction techniques that are compatible with the entire system. The potential use of multimodal ...
Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium, and Learning
Technologies like Head Mounted Display (HMD)-based Virtual Reality (VR) and Augmented Reality (AR) have made HMD-based immersive museums possible. To investigate the user acceptance, medium, and interaction experience for HMD-based immersive museums, an ...
Regulation of the Metaverse: A Roadmap: The risks and regulatory solutions for largescale consumer platforms.
ICVARS '22: Proceedings of the 6th International Conference on Virtual and Augmented Reality SimulationsOver the last thirty years, virtual reality (VR) and augmented reality (AR) technologies have steadily advanced, enabling high-fidelity experiences at consumer prices. Over the same period, network speeds have risen dramatically. Combined, such ...
Comments