skip to main content
10.1145/3514094.3539554acmconferencesArticle/Chapter ViewAbstractPublication PagesaiesConference Proceedingsconference-collections
abstract

Considering Context as it Relates to Student Agency Conditions in Intelligent Game-Based Learning Environments

Published:27 July 2022Publication History

ABSTRACT

While existing research has investigated the impact of game design elements (such as how varying degrees of player agency impact learning within these systems), little is known regarding how these game design choices further interact with contextual factors to influence learners' outcomes and experiences when learning within GBLEs. This extended abstract will describe results from an ongoing study to argue for an expanded definition of student agency in GBLEs as a fluid assemblage of in-system elements and contextual factors.

References

  1. Azevedo, R., Taub, M., & Mudrick, N. V. (2018). Understanding and reasoning about real-time cognitive, affective, and metacognitive processes to foster self-regulation with advanced learning technologies. In D. H. Schunk & J. A. Greene (Eds.), Handbook of self-regulation of learning and performance (2nd ed.) (pp. 254--270). Routledge.Google ScholarGoogle Scholar
  2. Barad, K. (2003). Posthumanist performativity: Toward an understanding of how matter comes to matter. Signs: Journal of Women in Culture and Society, 28(3), 801--831. https://doi.org/10.1086/345321Google ScholarGoogle ScholarCross RefCross Ref
  3. Farman, J. (2020). Mobile interface theory: Embodied space and locative media. Taylor and Francis. https://doi.org/10.4324/9780429460241Google ScholarGoogle ScholarCross RefCross Ref
  4. Hayles, K. (1999). How we became posthuman: virtual bodies in cybernetics, literature, and informatics. University of Chicago Press. https://hdl-handle-net.eu1.proxy.openathens.net/2027/heb.05711Google ScholarGoogle ScholarCross RefCross Ref
  5. Taub, M., Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. (2020). The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment. Computers & Education, 147. https://doi.org/10.1016/j.compedu.2019.103781Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. (2017). Is more agency better? The impact of student agency on game-based learning. In International Conference on Artificial Intelligence in Education (pp. 335--346). Springer.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Considering Context as it Relates to Student Agency Conditions in Intelligent Game-Based Learning Environments

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        AIES '22: Proceedings of the 2022 AAAI/ACM Conference on AI, Ethics, and Society
        July 2022
        939 pages
        ISBN:9781450392471
        DOI:10.1145/3514094

        Copyright © 2022 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 July 2022

        Check for updates

        Qualifiers

        • abstract

        Acceptance Rates

        Overall Acceptance Rate61of162submissions,38%
      • Article Metrics

        • Downloads (Last 12 months)24
        • Downloads (Last 6 weeks)0

        Other Metrics

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader