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Designing Tools for Autodidactic Learning of Skills

Published:28 October 2022Publication History

ABSTRACT

In the last decade, HCI researchers have designed and engineered several systems to lower the entry barrier for beginners and support novices in learning hands-on creative skills, such as motor skills, fabrication, circuit prototyping, and design.

In my research , I contribute to this body of work by designing tools that enable learning by oneself, also known as autodidactism. My research lies at the intersection of system design, learning sciences, and technologies that support physical skill-learning. Through my research projects, I propose to re-imagine the design of systems for skill-learning through the lens of learner-centric theories and frameworks.

I present three sets of research projects - (1) adaptive learning of motor skills, (2) game-based learning for fabrication skills, and (3) reflection-based learning of maker skills. Through these projects, I demonstrate how we can leverage existing theories, frameworks, and approaches from the learning sciences to design autodidactic systems for skill- learning.

References

  1. Michael Tan. 2019. When makerspaces meet school: Negotiating tensions between instruction and construction. Journal of Science Education and Technology 28, 2 (2019), 75–89. https://doi.org/10.1007/s10956-018-9749-xGoogle ScholarGoogle ScholarCross RefCross Ref
  2. Dishita G Turakhia, Harrison Mitchell Allen, Kayla DesPortes, and Stefanie Mueller. 2021. FabO: Integrating Fabrication with a Player’s Gameplay in Existing Digital Games. In Creativity and Cognition. 1–10. https://doi.org/10.1145/3450741.3465239Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Dishita G Turakhia, Paulo Blikstein, Nathan R Holbert, Marcelo Worsley, Jennifer Jacobs, Fraser Anderson, Jun Gong, Kayla DesPortes, and Stefanie Mueller. 2022. Reimagining Systems for Learning Hands-on Creative and Maker Skills. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, Article 94, 7 pages. https://doi.org/10.1145/3491101.3503732Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Dishita G Turakhia, Peiling Jiang, Brent Liu, Mackenzie Leake, and Stefanie Mueller. 2022. The Reflective Maker: Using Reflection to Support Skill-learning in Makerspaces. In The Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST ’22 Adjunct), October 29-November 2, 2022, Bend, OR, USA. https://doi.org/10.1145/3526114.3558716Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Dishita G Turakhia, Stefanie Mueller, and Kayla DesPortes. 2022. Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 87, 13 pages. https://doi.org/10.1145/3491102.3517721Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Dishita G Turakhia, Yini Qi, Lotta-Gili Blumberg, Andrew Wong, and Stefanie Mueller. 2021. Can Physical Tools that Adapt their Shape based on a Learner’s Performance Help in Motor Skill Training?. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. 1–12. https://doi.org/10.1145/3430524.3440636Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Dishita G Turakhia, Andrew Wong, Yini Qi, Lotta-Gili Blumberg, and Yoonji Kim. 2021. Designing Adaptive Tools for Motor Skill Training. Association for Computing Machinery, New York, NY, USA, 137–139. https://doi.org/10.1145/3474349.3480205Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Dishita G Turakhia, Andrew Wong, Yini Qi, Lotta-Gili Blumberg, Yoonji Kim, and Stefanie Mueller. 2021. Adapt2Learn: A Toolkit for Configuring the Learning Algorithm for Adaptive Physical Tools for Motor-Skill Learning. In Designing Interactive Systems Conference 2021. 1301–1312. https://doi.org/10.1145/3461778.3462128Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Shirin Vossoughi, Paula K Hooper, and Meg Escudé. 2016. Making through the lens of culture and power: Toward transformative visions for educational equity. Harvard Educational Review 86, 2 (2016), 206–232. https://doi.org/10.17763/0017-8055.86.2.206Google ScholarGoogle ScholarCross RefCross Ref

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            cover image ACM Conferences
            UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology
            October 2022
            413 pages
            ISBN:9781450393218
            DOI:10.1145/3526114

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            Publication History

            • Published: 28 October 2022

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