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SpinOcchietto: A Wearable Skin-Slip Haptic Device for Rendering Width and Motion of Objects Gripped Between the Fingertips

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Published:28 October 2022Publication History

ABSTRACT

Various haptic feedback techniques have been explored to enable users to interact with their virtual surroundings using their hands. However, investigation on interactions with virtual objects slipping against the skin using skin-slip haptic feedback is still at its early stages. Prior skin-slip virtual reality (VR) haptic display implementations involved bulky actuation mechanisms and were not suitable for multi-finger and bimanual interactions. As a solution to this limitation, we present SpinOcchietto, a wearable skin-slip haptic feedback device using spinning discs for rendering the width and movement of virtual objects gripped between the fingertips. SpinOcchietto was developed to miniaturize and simplify SpinOcchio[1], a 6-DoF handheld skin-slip haptic display. With its smaller, lighter, and wearable form factor, SpinOcchietto enables users with a wide range of hand sizes to interact with virtual objects with their thumb and index fingers while freeing the rest of the hand. Users can perceive the speed of virtual objects slipping against the fingertips and can use varying grip strengths to grab and release the objects. Three demo applications were developed to showcase the different types of virtual object interactions enabled by the prototype.

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Supplemental Material

SpinOcchietto_Video_Figure.mp4

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SpinOcchietto_Video_Figure.mp4

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91 MB

References

  1. Myung Jin Kim, Neung Ryu, Wooje Chang, Michel Pahud, Mike Sinclair, and Andrea Bianchi. 2022. SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller. In CHI Conference on Human Factors in Computing Systems. 1–14.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Jo-Yu Lo, Da-Yuan Huang, Chen-Kuo Sun, Chu-En Hou, and Bing-Yu Chen. 2018. RollingStone: Using single slip taxel for enhancing active finger exploration with a virtual reality controller. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. 839–851.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Victor Rodrigo Mercado, Maud Marchal, and Anatole Lécuyer. 2019. Entropia: towards infinite surface haptic displays in virtual reality using encountered-type rotating props. IEEE transactions on visualization and computer graphics (2019).Google ScholarGoogle Scholar
  4. Eric Whitmire, Hrvoje Benko, Christian Holz, Eyal Ofek, and Mike Sinclair. 2018. Haptic revolver: Touch, shear, texture, and shape rendering on a reconfigurable virtual reality controller. In Proceedings of the 2018 CHI conference on human factors in computing systems. 1–12.Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. SpinOcchietto: A Wearable Skin-Slip Haptic Device for Rendering Width and Motion of Objects Gripped Between the Fingertips

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      • Published in

        cover image ACM Conferences
        UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology
        October 2022
        413 pages
        ISBN:9781450393218
        DOI:10.1145/3526114

        Copyright © 2022 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 October 2022

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        Overall Acceptance Rate842of3,967submissions,21%

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