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Explorations of Wrist Haptic Feedback for AR/VR Interactions with Tasbi

Published: 28 October 2022 Publication History

Abstract

Most widespread haptic feedback devices for augmented and virtual reality (AR/VR) fall into one of two categories: simple hand-held controllers with a single vibration actuator, or complex glove systems with several embedded actuators. In this work, we explore haptic feedback on the wrist for interacting with virtual objects. We use Tasbi, a compact bracelet device capable of rendering complex multisensory squeeze and vibrotactile feedback. Leveraging Tasbi’s haptic rendering, and using standard visual and audio rendering of a head mounted display, we present several interactions that tightly integrate sensory substitutive haptics with visual and audio cues. Interactions include push/pull buttons, rotary knobs, textures, rigid body weight and inertia, and several custom bimanual manipulations such as shooting an arrow from a bow. These demonstrations suggest that wrist-based haptic feedback substantially improves virtual hand-based interactions in AR/VR compared to no haptic feedback.

References

[1]
Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola, and Ivan Poupyrev. 2004. 3D User Interfaces: Theory and Practice. Addison Wesley Longman Publishing Co., Inc., USA.
[2]
Karon E. MacLean, Oliver S. Schneider, and Hasti Seifi. 2017. The Handbook of Multimodal-Multisensor Interfaces. Association for Computing Machinery and Morgan & Claypool, New York, NY, USA, Chapter Multisensory Haptic Interactions: Understanding the Sense and Designing for It, 97–142. https://doi.org/10.1145/3015783.3015788
[3]
Evan Pezent, Priyanshu Agarwal, Jessica Hartcher-O’Brien, Nicholas Colonnese, and Marcia K. O’Malley. 2022. Design, Control, and Psychophysics of Tasbi: A Force-Controlled Multimodal Haptic Bracelet. IEEE Transactions on Robotics(2022), 1–17. https://doi.org/10.1109/TRO.2022.3164840
[4]
Evan Pezent, Ali Israr, Majed Samad, Shea Robinson, Priyanshu Agarwal, Hrvoje Benko, and Nick Colonnese. 2019. Tasbi: Multisensory Squeeze and Vibrotactile Wrist Haptics for Augmented and Virtual Reality. In IEEE World Haptics Conference. 1–6. https://doi.org/10.1109/WHC.2019.8816098
[5]
Craig B. Zilles and J. Kenneth Salisbury. 1995. A Constraint-based God-object Method for Haptic Display. In IEEE International Conference on Intelligent Robots and Systems (IROS), Vol. 3. 146–151 vol.3. https://doi.org/10.1109/IROS.1995.525876

Cited By

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  • (2024)Flip-Pelt: Motor-Driven Peltier Elements for Rapid Thermal Stimulation and Congruent Pressure Feedback in Virtual RealityProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676363(1-15)Online publication date: 13-Oct-2024
  • (2024)FEELTECH Wear : Enhancing Mixed Reality Experience with Wrist to Finger Haptic AttributionACM SIGGRAPH 2024 Emerging Technologies10.1145/3641517.3664395(1-2)Online publication date: 13-Jul-2024
  • (2024)QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642067(1-15)Online publication date: 11-May-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology
October 2022
413 pages
ISBN:9781450393218
DOI:10.1145/3526114
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 October 2022

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Author Tags

  1. bracelet
  2. haptics
  3. multisensory
  4. virtual reality
  5. wearables

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  • Demonstration
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  • Refereed limited

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UIST '22

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Overall Acceptance Rate 355 of 1,733 submissions, 20%

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UIST '25
The 38th Annual ACM Symposium on User Interface Software and Technology
September 28 - October 1, 2025
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Cited By

View all
  • (2024)Flip-Pelt: Motor-Driven Peltier Elements for Rapid Thermal Stimulation and Congruent Pressure Feedback in Virtual RealityProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676363(1-15)Online publication date: 13-Oct-2024
  • (2024)FEELTECH Wear : Enhancing Mixed Reality Experience with Wrist to Finger Haptic AttributionACM SIGGRAPH 2024 Emerging Technologies10.1145/3641517.3664395(1-2)Online publication date: 13-Jul-2024
  • (2024)QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642067(1-15)Online publication date: 11-May-2024
  • (2024)Validation of Snaptics: A Modular Approach to Low-Cost Wearable Multi-Sensory HapticsIEEE Transactions on Haptics10.1109/TOH.2024.343776617:4(830-840)Online publication date: Oct-2024
  • (2024)Relocating Thermal Stimuli to the Proximal Phalanx May not Affect Vibrotactile Sensitivity on the fIngertip2024 10th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)10.1109/BioRob60516.2024.10719895(23-28)Online publication date: 1-Sep-2024
  • (2024)Rotational Skin-Stretch Distribution Creates Directional Force Sensation on the WristHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70061-3_20(238-250)Online publication date: 30-Jun-2024
  • (2024)Enhancing the Immersion of Augmented Reality Through Haptic FeedbackSmart Technologies for a Sustainable Future10.1007/978-3-031-61891-8_30(305-312)Online publication date: 1-Jun-2024
  • (2023)Focused Vibrotactile Stimuli From a Wearable Sparse Array of ActuatorsIEEE Transactions on Haptics10.1109/TOH.2023.327036216:4(511-517)Online publication date: 25-Apr-2023

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