ABSTRACT
3D content authoring in immersive environments has the advantage of allowing users to see a design result on its actual scale in real time. We present a system to intuitively create and modify 3D curve networks using bimanual gestures in virtual reality (VR). Our system provides a rich vocabulary of interactions in which both hands are used harmoniously following simple and intuitive grammar, and supports comprehensive manipulation of 3D curve networks.
Supplemental Material
- Rahul Arora, Rubaiat Habib Kazi, Fraser Anderson, Tovi Grossman, Karan Singh, and George Fitzmaurice. 2017. Experimental evaluation of sketching on surfaces in VR. In Proc. CHI ’17. 5643–5654. https://doi.org/10.1145/3025453.3025474Google ScholarDigital Library
- Seok-Hyung Bae, Takahiro Kobayash, Ryugo Kijima, and Won-Sup Kim. 2004. Tangible NURBS-curve manipulation techniques using graspable handles on a large display. In Proc. UIST ’04. 81–90. https://doi.org/10.1145/1029632.1029646Google ScholarDigital Library
- Yves Guiard. 1987. Asymmetric division of labor in human skilled bimanual action. J. Mot. Behav. 19, 4 (1987), 486–517. https://doi.org/10.1080/00222895.1987.10735426Google ScholarCross Ref
- Devamardeep Hayatpur, Seongkook Heo, Haijun Xia, Wolfgang Stuerzlinger, and Daniel Wigdor. 2019. Plane, ray, and point: enabling precise spatial manipulations with shape constraints. In Proc. UIST ’19. 1185–1195. https://doi.org/10.1145/3332165.3347916Google ScholarDigital Library
- [5] Gravity Sketch.2017. Retrieved July 21, 2022 from https://www.gravitysketch.comGoogle Scholar
- Emilie Yu, Rahul Arora, Tibor Stanko, J. Andreas Bærentzen, Karan Singh, and Adrien Bousseau. 2021. CASSIE: curve and surface sketching in immersive environments. In Proc. CHI ’21. Article 190, 14 pages. https://doi.org/10.1145/3411764.3445158Google ScholarDigital Library
Index Terms
- WireSketch: Bimanual Interactions for 3D Curve Networks in VR
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