ABSTRACT
In this paper, we present an overview of the problem by discussing the landscape of extended reality (XR) and attention guidance techniques considering the effects of current trends, cybersickness, presence and user performance. Then, we discuss designing and rapid prototyping for immersive storytelling as a case study on the applications of these techniques and their related challenges. In conclusion, we propose a research plan that addresses two interrelated themes, and potential research directions to ensure better ways to design and rapid prototype for attention guidance techniques in XR and, as a result, better XR experiences.
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