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Analysis of team-based cognitive-affective states in STEAM education

Published: 20 June 2022 Publication History

Abstract

Cognitive and affective processes are interconnected and should be considered in educational contexts in order to support learners’ awareness and regulation of their cognitive-affective states. In Science, Technology, Engineering, the Arts and Mathematics (STEAM) educational activities engage the learners in creative problem solving (CPS). STEAM CPS activities are challenging and could raise maths and science anxiety among the participants of these activities. In this study, we engage three teams in a STEAM activity with IoT STM32 educational boards in order to develop a prototype addressing a real-world problem. In this context, we support the emergence of the awareness of the participants' cognitive-affective states through a CPS board aiming to report the cognitive-affective states and their subsequent regulation through CPS regulation strategies to permit improving the climate within the team but also the advancement of the STEAM CPS.

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cover image ACM Conferences
C&C '22: Proceedings of the 14th Conference on Creativity and Cognition
June 2022
710 pages
ISBN:9781450393270
DOI:10.1145/3527927
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 20 June 2022

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C&C '22: Creativity and Cognition
June 20 - 23, 2022
Venice, Italy

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