skip to main content
10.1145/3528231.3536382acmconferencesArticle/Chapter ViewAbstractPublication PagesicseConference Proceedingsconference-collections
research-article

Improving the PBL method with experiential learning theory in software engineering teaching

Published: 07 February 2023 Publication History

Abstract

Context: Problem-Based Learning (PBL) and Experiential Learning Theory (ELT) are convergent active learning approaches widely known for their competent integration between theory and practice. Problem/Objective: However, the usual implementation of PBL leaves out the final active experimentation stage of the experiential learning cycle. In this article, we intend to systematically investigate the impacts of this last stage on the learning outcomes of software engineering students. Methods: A quasi-experiment was designed and applied in three software engineering courses of an undergraduate course, in Rio Branco-Acre / Brazil. Results: students who participated in two of the three treatment groups scored significantly higher on measures of motivation, experience and learning, which means that the PBL method contains gaps that can be significantly improved with the help of ELT, benefiting the learning outcomes of software engineering students.

References

[1]
Barrows, Howard S. "A taxonomy of problem-based learning methods." Medical education 20.6 (1986): 481--486.
[2]
MC de A Armanda, Rodrigo Lins Rodrigues and Vinicius C Garcia.2012. A systematic mapping for problem based learning applied to computer science. In Annals of the Informatics Workshop at School, Vol. 18.
[3]
Barrows, Howard S. "Problem-based learning in medicine and beyond: A brief overview." New directions for teaching and learning 1996.68 (1996): 3--12.
[4]
Boud, David, and Grahame Feletti, eds. The challenge of problem-based learning. Psychology Press, 1997.
[5]
Luis Roberto de Camargo Ribeiro. 2008. Problem-based learning (PBL): an experience in higher education. Edufscar, 2008.
[6]
Delisle, Robert. How to use problem-based learning in the classroom. Ascd, 1997.
[7]
Poikela, Esa, and Anna Raija Nummenmaa, eds. Understanding problem-based learning. University of Tampere, 2006.
[8]
Drinan, John. The limits of problem-based learning. The challenge of problem-based learning. London: Kogan Page 316, 1991.
[9]
Kolb, David A. Experiential learning: Experience as the source of learning and development. FT press, 2014.
[10]
de Campos, Luiz Carlos. Analysis of PBL and PLE Approaches in Engineering Education Based on Bloom's Taxonomy and Kolb's Learning Cycle. International Journal on Alive Engineering Education 1, 2014, 1, 37--46
[11]
Savery, John R. "Overview of problem-based learning: Definitions and distinctions." Essential readings in problem-based learning: Exploring and extending the legacy of Howard S. Barrows 9.2 (2015): 5--15.
[12]
Svinicki, Manilla D., and Nancy M. Dixon. "The Kolb model modified for classroom activities." College teaching 35.4 (1987): 141--146.
[13]
Schmidt, Henk G. "Foundations of problem-based learning: some explanatory notes." Medical education 27.5 (1993): 422--432.
[14]
Rafael Savi, 2011. Avaliação de jogos voltados para a disseminação do conhecimento. Master thesis presented to the Post Graduation Program in Knowledge Management and Engineering at UFSC, Brazil, 2011.
[15]
Ryoo, Jungwoo, Frederico Fonseca, and David S. Janzen. "Teaching object-oriented software engineering through problem-based learning in the context of game design." 2008 21st Conference on Software Engineering Education and Training. IEEE, 2008.
[16]
Peng, Wu. "Practice and experience in the application of problem-based learning in computer programming course." 2010 International Conference on Educational and Information Technology. Vol. 1. IEEE, 2010.
[17]
Lykke, Marianne, et al. "Motivating programming students by problem based learning and LEGO robots." 2014 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2014.
[18]
dos Santos, Simone C., Ana Cláudia Monte, and Ariane Rodrigues. "A pbl approach to process management applied to software engineering education." 2013 IEEE Frontiers in Education Conference (FIE). IEEE, 2013.
[19]
Richardson, Ita, and Yvonne Delaney. "Software quality: From theory to practice." 2010 Seventh International Conference on the Quality of Information and Communications Technology. IEEE, 2010.
[20]
Trisha Greenhalgh. 2015. How to read scientific papers. Artmed Editora.
[21]
França, C. Classical Theories of Human Motivation. Create Space Independent Publishing Platform. 2018
[22]
Petri, Giani, C. Gresse von Wangenheim, and Adriano Ferretti Borgatto. "MEEGA+: an evolution of a model for the evaluation of educational games." INCoD/GQS 3 (2016): 1--40.

Cited By

View all
  • (2024)Teaching Digital Electronics and FPGAs through Project-Based Learning and Robotics: A Case Study2024 XVI Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (TAEE)10.1109/TAEE59541.2024.10605007(1-9)Online publication date: 26-Jun-2024
  • (2023)Software Engineering Education for the Next Generation SEENG 2022 Workshop ReportACM SIGSOFT Software Engineering Notes10.1145/3573074.357310448:1(112-116)Online publication date: 17-Jan-2023

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SEENG '22: Proceedings of the 4th International Workshop on Software Engineering Education for the Next Generation
May 2022
70 pages
ISBN:9781450393362
DOI:10.1145/3528231
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

In-Cooperation

  • IEEE CS

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 February 2023

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. experiential learning theory
  2. problem-based learning
  3. software engineering education

Qualifiers

  • Research-article

Conference

ICSE '22
Sponsor:

Upcoming Conference

ICSE 2025

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)25
  • Downloads (Last 6 weeks)2
Reflects downloads up to 15 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Teaching Digital Electronics and FPGAs through Project-Based Learning and Robotics: A Case Study2024 XVI Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (TAEE)10.1109/TAEE59541.2024.10605007(1-9)Online publication date: 26-Jun-2024
  • (2023)Software Engineering Education for the Next Generation SEENG 2022 Workshop ReportACM SIGSOFT Software Engineering Notes10.1145/3573074.357310448:1(112-116)Online publication date: 17-Jan-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media