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Ready, Steady, Go: Playing and Rapidly Designing with IoTgo

Published: 06 June 2022 Publication History

Abstract

Smart things are everywhere: smart watches, smart jewellery, smart art installations. All have in common the capability of sensing with input devices (e.g., buttons), computing, reacting with output devices (e.g., light matrices), and connecting with other smart things. Engaging their end users in their design can be challenging and yet give end users unique empowering opportunities. Toolkits are fundamental for engaging end users and enabling them to design. This paper presents the IoTgo phygital toolkit for smart-thing design with end users who are not experts, e.g., artists and school learners, which results from co-design actions and interventions in the field.

References

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Leonardo Angelini, Elena Mugellini, Omar Abou Khaled, and Nadine Couture. 2018. Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoT. Vol. 5. Informatics 2018, MDPI, Switzerland. https://doi.org/10.3390/informatics5010007
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Christian Dindler, Rachel Smith, and Ole Sejer Iversen. 2020. Computational empowerment: participatory design in education. CoDesign 16, 1 (2020), 66–80. https://doi.org/10.1080/15710882.2020.1722173 arXiv:https://doi.org/10.1080/15710882.2020.1722173
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Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, and Eftychia Roumelioti. 2020. Reflection and Awareness in the Design Process Children Ideating, Programming and Prototyping Smart Objects. Multimedia Tools and Applications(2020). https://doi.org/10.1007/s11042-020-09927-x
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Rosella Gennari, Maristella Matera, Diego Morra, and Mehdi Rizvi. 2022. A Phygital Toolkit for Rapidly Designing Smart Things at School. In Proceedings of the International Conference on Advanced Visual Interfaces. Association for Computing Machinery, New York, NY, USA.
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Rosella Gennari, Alessandra Melonio, Mehdi Rivi, and Maristella Matera. 2021. Physical or On the Cloud: Play with IoTgo and Design Smart Things. In CEUR proceedings of the Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR21) co-located with CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter, July 12, 2021, Bolzano, Italy.
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Rosella Gennari and Mehdi Rizvi. 2021. At the Frontiers of Art and IoT: The IoTgo Toolkit as a Probe for Artists. In CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter (Bolzano, Italy) (CHItaly ’21). Association for Computing Machinery, New York, NY, USA, Article 16, 4 pages. https://doi.org/10.1145/3464385.3464727
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Maria Angela Pellegrino, Eftychia Roumelioti, Mauro D’Angelo, and Rosella Gennari. 2021. Engaging Children in Remotely Ideating and Programming Smart Things. In CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter (Bolzano, Italy) (CHItaly ’21). Association for Computing Machinery, New York, NY, USA, Article 20, 5 pages. https://doi.org/10.1145/3464385.3464728
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Mehdi Rizvi. 2021. Supporting End Users in Designing IoT SmartThings with the IoTgo Toolkit. In CEUR proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) co-located with with INTERACT 2021, Bari, Italy.

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AVI '22: Proceedings of the 2022 International Conference on Advanced Visual Interfaces
June 2022
414 pages
ISBN:9781450397193
DOI:10.1145/3531073
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2022

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Author Tags

  1. IoT
  2. end user
  3. human centred design
  4. phygital
  5. physical computing

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AVI 2022

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Overall Acceptance Rate 128 of 490 submissions, 26%

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