skip to main content
10.1145/3531073.3534471acmotherconferencesArticle/Chapter ViewAbstractPublication PagesaviConference Proceedingsconference-collections
poster

Exploring an Augmented Reality Serious Game for Motorized Wheelchair Control

Published: 06 June 2022 Publication History

Abstract

This work describes an Augmented Reality Serious Game (ARSG) focused on facilitating the process of acquiring new skills in individuals with motor disabilities. In particular, this game aims to help them control a robotic wheelchair. A racing track was used as a game narrative, including restriction areas, static and dynamic objects, obstacles and various signs. A user study with 20 participants was conducted to compare different methods used to place virtual content on the real-world environment while the user interacts with the game and control the wheelchair in the physical space: C1 - motion tracking using cloud anchors; C2 - offline motion tracking. Results suggest condition C1 is more precise and robust, while condition C2 seems to be easier to configure.

Supplemental Material

ZIP File
Supplemental videos

References

[1]
João Alves, Bernardo Marques, Paulo Dias, and Beatriz Sousa Santos. 2021. Using augmented reality for industrial quality assurance: a shop floor user study. The International Journal of Advanced Manufacturing Technology 115, 1(2021), 105–116.
[2]
João Alves, Bernardo Marques, Carlos Ferreira, Paulo Dias, and Beatriz Sousa Santos. 2021. Comparing augmented reality visualization methods for assembly procedures. Virtual Reality (2021), 1–14.
[3]
Johannes Egger and Tariq Masood. 2020. Augmented reality in support of intelligent manufacturing: a systematic literature review. Computers & Industrial Engineering 140 (2020), 1–22.
[4]
Juan Garzón, Juan Pavón, and Silvia Baldiris. 2019. Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality 23, 4 (2019), 447–459.
[5]
Jens Grubert and Stefanie Zollmann. 2017. Towards Pervasive Augmented Reality: Context- Awareness in Augmented Reality. IEEE Transactions on Visualization and Computer Graphics 23, 6(2017), 1706–1724.
[6]
Jannicke Madeleine Baalsrud Hauge, Borzoo Pourabdollahian, and Johann C. K. H. Riedel. 2013. The Use of Serious Games in the Education of Engineers. In Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, Christos Emmanouilidis, Marco Taisch, and Dimitris Kiritsis (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 622–629.
[7]
Kangsoo Kim, Mark Billinghurst, Gerd Bruder, and Henry Beenlirn Duh. 2018. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017). IEEE Transactions on Visualization and Computer Graphics, TVCG 24, 11(2018), 2947–2962.
[8]
Fedwa Laamarti, Mohamad Eid, and Abdulmotaleb El Saddik. 2014. An Overview of Serious Games. International Journal of Computer Games Technology (10 2014).
[9]
Bernardo Marques, João Alves, Miguel Neves, Inês Justo, André Santos, Raquel Rainho, Rafael Maio, Dany Costa, Carlos Ferreira, Paulo Dias, and Beatriz Sousa Santos. 2020. Interaction with virtual content using augmented reality: a user study in assembly procedures. Proceedings of the ACM on Human-Computer Interaction 4 (2020), 1–17.
[10]
Bernardo Marques, Raphael Carvalho, João Alves, Paulo Dias, and Beatriz S. Santos. 2019. Pervasive Augmented Reality for Indoor Uninterrupted Experiences: a User Study. In UbiComp/ISWC’19. 141–144.
[11]
Bernardo Marques, Paulo Dias, João Alves, Emanuel Fonseca, and Beatriz S Santos. 2019. Configuration and use of pervasive augmented reality interfaces in a smart home context: a prototype. In International Conference on Human Systems Engineering and Design: Future Trends and Applications. 96–102.
[12]
Bernardo Marques, Samuel Silva, João Alves, Tiago Araujo, Paulo Dias, and Beatriz Sousa Santos. 2021. A Conceptual Model and Taxonomy for Collaborative Augmented Reality. IEEE Transactions on Visualization & Computer Graphics (2021), 1–18.
[13]
Nuno Cid Martins, Bernardo Marques, João Alves, Tiago Araújo, Paulo Dias, and Beatriz Sousa Santos. 2021. Augmented reality situated visualization in decision-making. Multimedia Tools and Applications(2021), 1–24.
[14]
Carlos Orús, Sergio Ibáñez-Sánchez, and Carlos Flavián. 2021. Enhancing the customer experience with virtual and augmented reality: The impact of content and device type. International Journal of Hospitality Management 98 (2021).
[15]
Zulqarnain Rashid, Joan Melià-Seguí, Rafael Pous, and Enric Peig. 2017. Using Augmented Reality and Internet of Things to improve accessibility of people with motor disabilities in the context of Smart Cities. Future Generation Computer Systems 76 (2017), 248–261.
[16]
Nahid Sharifzadeh, Hadi Kharrazi, Elham Nazari, Hamed Tabesh, Maryam Edalati Khodabandeh, Somayeh Heidari, and Mahmood Tara. 2020. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. JMIR Serious Games 8, 1 (2020), e13459.
[17]
Luís Souza Cardoso, Flávia Queiroz Mariano, and Ezequiel Roberto Zorzal. 2020. A survey of industrial augmented reality. Computers & Industrial Engineering 139 (2020).
[18]
Mark Zolotas and Yiannis Demiris. 2019. Towards explainable shared control using augmented reality. In 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). 3020–3026.
[19]
Mark Zolotas, Joshua Elsdon, and Yiannis Demiris. 2018. Head-mounted augmented reality for explainable robotic wheelchair assistance. In 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). 1823–1829.

Cited By

View all
  • (2024)Cloud Anchors-Based Localization in a Navigation System for Visually Impaired PeopleAdvances in Digital Health and Medical Bioengineering10.1007/978-3-031-62502-2_6(49-57)Online publication date: 30-Aug-2024
  • (2023)Pervasive Augmented Reality to support logistics operators in industrial scenarios: a shop floor user study on kit assemblyThe International Journal of Advanced Manufacturing Technology10.1007/s00170-023-11289-1127:3-4(1631-1649)Online publication date: 31-May-2023
  • (2022)Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD)Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3570591(279-281)Online publication date: 27-Nov-2022

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual Interfaces
June 2022
414 pages
ISBN:9781450397193
DOI:10.1145/3531073
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2022

Check for updates

Author Tags

  1. Augmented Reality
  2. Cloud Anchors
  3. Human-Robot Interaction
  4. Motion Tracking
  5. Robotic Wheelchair
  6. User Study

Qualifiers

  • Poster
  • Research
  • Refereed limited

Data Availability

Conference

AVI 2022

Acceptance Rates

Overall Acceptance Rate 128 of 490 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)19
  • Downloads (Last 6 weeks)1
Reflects downloads up to 03 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Cloud Anchors-Based Localization in a Navigation System for Visually Impaired PeopleAdvances in Digital Health and Medical Bioengineering10.1007/978-3-031-62502-2_6(49-57)Online publication date: 30-Aug-2024
  • (2023)Pervasive Augmented Reality to support logistics operators in industrial scenarios: a shop floor user study on kit assemblyThe International Journal of Advanced Manufacturing Technology10.1007/s00170-023-11289-1127:3-4(1631-1649)Online publication date: 31-May-2023
  • (2022)Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD)Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3570591(279-281)Online publication date: 27-Nov-2022

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media