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Social VR for Socially Isolated Adolescents with Significant Illnesses

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Published:30 November 2022Publication History

ABSTRACT

Adolescents with significant illnesses face various psychosocial and mental wellbeing challenges during hospitalisation. Social isolation from family and peers is identified as a significant concern for this group. Several digital interventions have been proposed to connect these young people with others, such as video conferencing, social media, social robots, and online games. Research so far has found those to be beneficial for adolescents’ wellbeing. Social VR is a relatively novel social interaction mechanism that allows users to interact socially within an immersive 3D virtual environment with embodiment experience. Game-play is generally identified as a motivational factor in user engagement. Therefore, applying gamification into social VR space would encourage and motivate socially isolated adolescents to engage socially. The main goal of this research project is to enhance the social engagement of socially isolated adolescents by fostering positive interactions with their peers. We expect to discover if engaging with the intervention will decrease problems associated with social isolation.

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            cover image ACM Conferences
            ISS '22: Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces
            November 2022
            86 pages
            ISBN:9781450393560
            DOI:10.1145/3532104

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            Publication History

            • Published: 30 November 2022

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            Overall Acceptance Rate147of533submissions,28%

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