ABSTRACT
A shift in perspective is underway in design research and human-computer interaction (HCI) from humans as the centre of attention to considering complex assemblages of human and non-human stakeholders. While this shift is often approached from a broad ecological level, there is opportunity for a more local shift in understanding our day to day meeting with the material world. Drawing on the posthuman theories of Karen Barad, we explore the creation of a digital interactive system as a material-discursive practice in which matter and culture are inseparably entangled. We seek a fresh look at the process rather than the outcome of interactive system design through a diffractive reading of four traditional woodworking practices and an auto-ethnographic account of the development of a digital sensor and actuator apparatus as a way to find alternative ways of attending to materials in HCI.
- Kristina Andersen, Ron Wakkary, Laura Devendorf, and Alex McLean. 2019. Digital Crafts-Machine-Ship: Creative Collaborations with Machines. Interactions 27, 1 (Dec. 2019), 30–35. https://doi.org/10.1145/3373644Google ScholarDigital Library
- Karen Barad. 2003. Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter. Signs: Journal of Women in Culture and Society 28, 3 (2003), 801–831.Google ScholarCross Ref
- Karen Barad. 2007. Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Duke University Press.Google ScholarCross Ref
- Karen Barad. 2014. Diffracting Diffraction: Cutting Together-Apart. Parallax 20, 3 (July 2014), 168–187. https://doi.org/10.1080/13534645.2014.927623Google Scholar
- Jane Bennett. 2004. The Force of Things: Steps toward an Ecology of Matter. Political Theory 32, 3 (June 2004), 347–372. https://doi.org/10.1177/0090591703260853Google ScholarCross Ref
- Jane Bennett. 2010. Political Ecologies. In Vibrant Matter: A Political Ecology of Things. Duke University Press.Google Scholar
- Heidi R. Biggs, Jeffrey Bardzell, and Shaowen Bardzell. 2021. Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, Yokohama Japan, 1–16. https://doi.org/10.1145/3411764.3445329Google ScholarDigital Library
- Marianne I Clark and Holly Thorpe. 2020. Towards diffractive ways of knowing women’s moving bodies: A Baradian experiment with the fitbit–motherhood entanglement. Sociology of Sport Journal 37, 1 (2020), 12–26.Google ScholarCross Ref
- Karin Dahlberg, Maria Nyström, and Helena Dahlberg. 2007. Reflective Lifeworld Research. Studentlitteratur, Lund.Google Scholar
- Laura Devendorf and Daniela K. Rosner. 2017. Beyond Hybrids: Metaphors and Margins in Design. In Proceedings of the 2017 Conference on Designing Interactive Systems. Edinburgh, United Kingdom, 995–1000. https://doi.org/10.1145/3064663.3064705Google ScholarDigital Library
- Laura Devendorf and Kimiko Ryokai. 2015. Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM Press, 2477–2486. https://doi.org/10.1145/2702123.2702547Google ScholarDigital Library
- Kristin N. Dew and Daniela K. Rosner. 2018. Lessons from the Woodshop: Cultivating Design with Living Materials. ACM Press, 1–12. https://doi.org/10.1145/3173574.3174159Google ScholarDigital Library
- Kristin N. Dew and Daniela K. Rosner. 2019. Designing with Waste: A Situated Inquiry into the Material Excess of Making. In Proceedings of the 2019 on Designing Interactive Systems Conference - DIS ’19. ACM Press, San Diego, CA, USA, 1307–1319. https://doi.org/10.1145/3322276.3322320Google ScholarDigital Library
- Carl DiSalvo and Jonathan Lukens. 2011. Nonanthropocentrism and the Nonhuman in Design: Possibilities for Designing New Forms of Engagement with and through Technology. In From Social Butterfly to Engaged Citizen: Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement, Marcus Foth, Laura Forlano, Christine Satchell, and Martin Gibbs (Eds.). The MIT Press, 421–436. https://doi.org/10.7551/mitpress/8744.003.0034Google Scholar
- Keller Easterling. 2021. Medium design: Knowing how to work on the world. Verso Books.Google Scholar
- Laura Forlano. 2016. Decentering the Human in the Design of Collaborative Cities. Design Issues 32, 3 (July 2016), 42–54. https://doi.org/10.1162/DESI_a_00398Google ScholarCross Ref
- Christopher Frauenberger. 2020. Entanglement HCI The Next Wave?ACM Transactions on Computer-Human Interaction 27, 1 (Jan. 2020), 1–27. https://doi.org/10.1145/3364998Google ScholarDigital Library
- Elisa Giaccardi and Elvin Karana. 2015. Foundations of Materials Experience: An Approach for HCI. ACM Press, 2447–2456. https://doi.org/10.1145/2702123.2702337Google ScholarDigital Library
- Sarah Homewood, Amanda Karlsson, and Anna Vallgårda. 2020. Removal as a Method: A Fourth Wave HCI Approach to Understanding the Experience of Self-Tracking. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. ACM, Eindhoven Netherlands, 1779–1791. https://doi.org/10.1145/3357236.3395425Google ScholarDigital Library
- Kristina Höök. 2010. Transferring Qualities from Horseback Riding to Design. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries - NordiCHI ’10. ACM Press, Reykjavik, Iceland, 226. https://doi.org/10.1145/1868914.1868943Google ScholarDigital Library
- Kristina Höök, Baptiste Caramiaux, Cumhur Erkut, Jodi Forlizzi, Nassrin Hajinejad, Michael Haller, Caroline Hummels, Katherine Isbister, Martin Jonsson, George Khut, Lian Loke, Danielle Lottridge, Patrizia Marti, Edward Melcer, Florian Müller, Marianne Petersen, Thecla Schiphorst, Elena Segura, Anna Ståhl, Dag Svanæs, Jakob Tholander, and Helena Tobiasson. 2018. Embracing First-Person Perspectives in Soma-Based Design. Informatics 5, 1 (Feb. 2018), 8. https://doi.org/10.3390/informatics5010008Google ScholarCross Ref
- Kristina Höök, Anna Ståhl, Dag Svanaes, Ambra Trotto, Marianne Graves Petersen, Youn-kyung Lim, Caroline Hummels, Katherine Isbister, Patrizia Marti, Elena Márquez Segura, Martin Jonsson, Florian ’Floyd’ Mueller, Pedro A.N. Sanches, and Thecla Schiphorst. 2017. Soma-Based Design Theory. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’17. ACM Press, Denver, Colorado, USA, 550–557. https://doi.org/10.1145/3027063.3027082Google ScholarDigital Library
- Tim Ingold. 2008. When ANT Meets SPIDER: Social Theory for Arthropods. In Material Agency: Towards a Non-Anthropocentric Approach, Carl Knappett and Lambros Malafouris (Eds.). Springer, New York, NY.Google Scholar
- T. Ingold. 2010. The Textility of Making. Cambridge Journal of Economics 34, 1 (Jan. 2010), 91–102. https://doi.org/10.1093/cje/bep042Google ScholarCross Ref
- Alecia Youngblood Jackson and Lisa A. Mazzei. 2012. Diffractions. In Thinking with Theory in Qualitative Research: Viewing Data across Multiple Perspectives (1st ed. ed.). Routledge, Abingdon, Oxon ; New York, NY.Google Scholar
- Elvin Karana, Bahareh Barati, and Valentina Rognoli. 2015. A Method to Design for Material Experiences. 9, 2 (2015), 35–54. http://www.ijdesign.org/index.php/IJDesign/article/view/1965Google Scholar
- Elvin Karana, Elisa Giaccardi, Niels Stamhuis, and Jasper Goossensen. 2016. The Tuning of Materials: A Designer’s Journey. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems - DIS ’16. ACM Press, Brisbane, QLD, Australia, 619–631. https://doi.org/10.1145/2901790.2901909Google ScholarDigital Library
- Sarah Kettley. 2007. Crafts Praxis for Critical Wearables Design. AI & SOCIETY 22, 1 (July 2007), 5–14. https://doi.org/10.1007/s00146-006-0075-0Google ScholarCross Ref
- Eduardo Kohn. 2013. How Forests Think: Toward an Anthropology Beyond the Human. University of California Press, Berkeley.Google Scholar
- John Law and Marianne Elisabeth Lien. 2013. Slippery: Field Notes in Empirical Ontology. Social Studies of Science 43, 3 (June 2013), 363–378. https://doi.org/10.1177/0306312712456947Google ScholarCross Ref
- Amanda Lazar, Ben Jelen, Alisha Pradhan, and Katie A. Siek. 2021. Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging. ACM Transactions on Computer-Human Interaction 28, 5 (Oct. 2021), 1–29. https://doi.org/10.1145/3462326Google ScholarDigital Library
- Jen Liu, Daragh Byrne, and Laura Devendorf. 2018. Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI ’18. ACM Press, Montreal QC, Canada, 1–13. https://doi.org/10.1145/3173574.3173614Google ScholarDigital Library
- Andrew P McPherson and Victor Zappi. 2015. An Environment for Submillisecond-Latency Audio and Sensor Processing on BeagleBone Black. In Proc. AES 138th Convention. http://www.aes.org/e-lib/browse.cfm?elib=17755Google Scholar
- William Morris. 1888. Signs of Change. The Floating Press.Google Scholar
- Charlotte Nordmoen, Jack Armitage, Fabio Morreale, Rebecca Stewart, and Andrew McPherson. 2019. Making Sense of Sensors: Discovery Through Craft Practice With an Open-Ended Sensor Material. In Proceedings of the 2019 on Designing Interactive Systems Conference - DIS ’19. ACM Press, San Diego, CA, USA, 135–146. https://doi.org/10.1145/3322276.3322368Google ScholarDigital Library
- Claire Petitmengin. 2007. Towards the Source of Thoughts: The Gestural and Transmodal Dimension of Lived Experience. Journal of consciousness Studies 14, 3 (2007), 54–82.Google Scholar
- Michael Polanyi. 1966. The Tacit Dimension.Doubleday, Garden City, N.Y.Google Scholar
- Daniela K. Rosner. 2012. The Material Practices of Collaboration. In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work - CSCW ’12. ACM Press, Seattle, Washington, USA, 1155. https://doi.org/10.1145/2145204.2145375Google ScholarDigital Library
- Donald A. Schön. 1984. The Reflective Practitioner: How Professionals Think in Action. Basic Books.Google Scholar
- Anna Ståhl, Vasiliki Tsaknaki, and Madeline Balaam. 2021. Validity and Rigour in Soma Design-Sketching with the Soma. ACM Transactions on Computer-Human Interaction 28, 6 (Dec. 2021), 1–36. https://doi.org/10.1145/3470132Google ScholarDigital Library
- Dan Stowell and Alex McLean. 2013. Live music-making: A rich open task requires a rich open interface. In Music and human-computer interaction. Springer, 139–152.Google Scholar
- Petra Sundström, Alex Taylor, Katja Grufberg, Niklas Wirström, Jordi Solsona Belenguer, and Marcus Lundén. 2011. Inspirational Bits: Towards a Shared Understanding of the Digital Material. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM Press, 1561. https://doi.org/10.1145/1978942.1979170Google ScholarDigital Library
- Alex Taylor. 2011. Out There. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. AMC, Vancouver, BC, Canada, 685–694. https://doi.org/10.1145/1978942.1979042Google ScholarDigital Library
- Anna Vallgårda, Laurens Boer, Vasiliki Tsaknaki, and Dag Svanæs. 2016. Material Programming: A Design Practice for Computational Composites. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, 1–10. https://doi.org/10.1145/2971485.2971554Google ScholarDigital Library
- Anna Vallgårda and Ylva Fernaeus. 2015. Interaction Design as a Bricolage Practice. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI ’14. ACM Press, Stanford, California, USA, 173–180. https://doi.org/10.1145/2677199.2680594Google ScholarDigital Library
- Ron Wakkary, Doenja Oogjes, Sabrina Hauser, Henry Lin, Cheng Cao, Leo Ma, and Tijs Duel. 2017. Morse Things: A Design Inquiry into the Gap Between Things and Us. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS ’17. ACM Press, Edinburgh, United Kingdom, 503–514. https://doi.org/10.1145/3064663.3064734Google ScholarDigital Library
Index Terms
- Making space for material entanglements: A diffractive analysis of woodwork and the practice of making an interactive system
Recommendations
Feminist Care in the Anthropocene: Packing and Unpacking Tensions in Posthumanist HCI
DIS '22: Proceedings of the 2022 ACM Designing Interactive Systems ConferenceAs posthumanist or post-anthropocentric research in HCI and design proliferates and further commits to working with more-than-humans, design research practitioners are left with many open questions and uncertainties with how to productively engage with ...
Entanglements in practice: performing anonymity through social media
Information systems researchers have shown an increasing interest in the notion of sociomateriality. In this paper, we continue this exploration by focusing specifically on entanglement: the inseparability of meaning and matter. Our particular approach ...
Making practice-level struggles visible: researching UX practice to inform pedagogy
Teaching user experience (UX) can be challenging due to the situated, complex, and messy nature of the work. However, the complexity of UX in practice is often invisible to students learning these methods and practices for the first time in class. In ...
Comments