ABSTRACT
Advances in big data, artificial intelligence (AI), augmented reality (AR), and user interface development have led to practical digital tools and virtual interactions. However, physical interactions offer a richness that cannot be fully replaced through virtual interactions. I use exploratory systems and empirical approaches to study how data-driven tools and virtual interfaces can augment physical interactions. For my dissertation research, I focus on the activity of drawing: a task that is widely relatable, versatile, and that requires complex perception, conceptualization and motor skills. My initial studies show that the computers are social actors (CASA) paradigm also applies to drawing robots, adding a new dimension to thinking about the interaction.
- Alexandra W.D. Bremers, Ali Özgür Yöntem, Kun Li, Daping Chu, Valerian Meijering, and Christian P. Janssen. 2021. Perception of perspective in augmented reality head-up displays. International Journal of Human-Computer Studies 155 (2021), 102693. https://doi.org/10.1016/j.ijhcs.2021.102693Google ScholarDigital Library
- Avital Dell’Ariccia, Alexandra Bremers, Johan Michalove, and Wendy Ju. 2022. How to Make People Think You’re Thinking If You’re a Drawing Robot: Expressing Emotions Through the Motions of Writing. In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (Sapporo, Hokkaido, Japan) (HRI ’22). IEEE Press, 1190–1191. https://doi.org/10.5555/3523760.3523969Google ScholarDigital Library
- Avital Dell’Ariccia, Alexandra W.D. Bremers, Wen-Ying Lee, and Wendy Ju. 2022. ”Ah! He Wants to Win!”: Social Responses to Playing Tic-Tac-Toe against a Physical Drawing Robot. In Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (Daejeon, Republic of Korea) (TEI ’22). Association for Computing Machinery, New York, NY, USA, Article 67, 6 pages. https://doi.org/10.1145/3490149.3505571Google ScholarDigital Library
- David Goedicke, Alexandra Bremers, Sam Lee, Frank Bu, and Wendy Ju. 2022. XR-OOM: MiXed Reality driving simulation with real cars for research and design.. In CHI’22 (forthcoming). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3491102.3517704Google ScholarDigital Library
- Wendy Ju, Rebecca Hurwitz, Tilke Judd, and Bonny Lee. 2001. CounterActive: An Interactive Cookbook for the Kitchen Counter. In CHI ’01 Extended Abstracts on Human Factors in Computing Systems (Seattle, Washington) (CHI EA ’01). Association for Computing Machinery, New York, NY, USA, 269–270. https://doi.org/10.1145/634067.634227Google ScholarDigital Library
- Clifford Nass, Jonathan Steuer, and Ellen R. Tauber. 1994. Computers Are Social Actors. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Boston, Massachusetts, USA) (CHI ’94). Association for Computing Machinery, New York, NY, USA, 72–78. https://doi.org/10.1145/191666.191703Google ScholarDigital Library
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