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How can a robot help people draw?

Published:13 June 2022Publication History

ABSTRACT

Advances in big data, artificial intelligence (AI), augmented reality (AR), and user interface development have led to practical digital tools and virtual interactions. However, physical interactions offer a richness that cannot be fully replaced through virtual interactions. I use exploratory systems and empirical approaches to study how data-driven tools and virtual interfaces can augment physical interactions. For my dissertation research, I focus on the activity of drawing: a task that is widely relatable, versatile, and that requires complex perception, conceptualization and motor skills. My initial studies show that the computers are social actors (CASA) paradigm also applies to drawing robots, adding a new dimension to thinking about the interaction.

References

  1. Alexandra W.D. Bremers, Ali Özgür Yöntem, Kun Li, Daping Chu, Valerian Meijering, and Christian P. Janssen. 2021. Perception of perspective in augmented reality head-up displays. International Journal of Human-Computer Studies 155 (2021), 102693. https://doi.org/10.1016/j.ijhcs.2021.102693Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Avital Dell’Ariccia, Alexandra Bremers, Johan Michalove, and Wendy Ju. 2022. How to Make People Think You’re Thinking If You’re a Drawing Robot: Expressing Emotions Through the Motions of Writing. In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (Sapporo, Hokkaido, Japan) (HRI ’22). IEEE Press, 1190–1191. https://doi.org/10.5555/3523760.3523969Google ScholarGoogle ScholarDigital LibraryDigital Library
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  • Published in

    cover image ACM Conferences
    DIS '22 Companion: Companion Publication of the 2022 ACM Designing Interactive Systems Conference
    June 2022
    51 pages
    ISBN:9781450393591
    DOI:10.1145/3532107

    Copyright © 2022 Owner/Author

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    • Published: 13 June 2022

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