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Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
We demonstrate a novel interface concept in which interactive systems directly manipulate the user’s head orientation. We implement this using electrical-muscle-stimulation (EMS) of the neck muscles, which turns the head around its yaw (left/right) and ...
Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
- Hiroki Sato,
- Ryuma Niiyama,
- Koya Narumi,
- Young ah Seong,
- Keisuke Watanabe,
- Ryosuke Yamamura,
- Yasuaki Kakehi,
- Yoshihiro Kawahara
In this demo, we showcase poimo, a series of POrtable and Inflatable MObility devices made of a balloon-like soft material called drop-stitch fabric. Poimo has two merits: (1) inflatability of a soft and lightweight body allowing users to deflate and ...
Dual Robot Avatar: Real-time Multispace Experience using Telepresence Robots and Walk Sensation Feedback including Viewpoint Sharing for Immersive Virtual Tours
Traveling to different places simultaneously is a dream for several people, but it is difficult to realize this aspiration because of our physical space limits. On one hand, virtual reality technologies can help alleviate such limits. According to the ...
HDR VR
The human visual system can resolve luminances from near zero to over a million candelas per meter squared (nits), and is able to simultaneously resolve over 4 orders of magnitude without adaptation [Kunkel and Reinhard 2010]. While most traditional ...
ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
- Qianqian Mu,
- George Chernyshov,
- Ziyue Wang,
- Danny Hynds,
- Dingding Zheng,
- Kouta Minamizawa,
- Dunya Chen,
- Atsuro Ueki,
- Masa Inakage,
- Kai Kunze
ImageFlowing is a ‘living’ photograph that reproduces the biometric signs of the photographer. Viewers can feel how the photographer felt through photographer’s breathing, heartbeats and skin temperature. We extend a two-dimensional picture into a ...
Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
- Yoichi Yamazaki,
- Tsukuto Yamada,
- Hiroki Nomura,
- Nobuaki Hosoda,
- Ryoma Kawamura,
- Kazuaki Takeuchi,
- Hiroaki Kato,
- Ryuma Niiyama,
- Kentaro Yoshifuji
Meta avatar robot cafe is a cafe that fuses cyberspace and physical space to create new encounters with people. We create a place where people with disabilities who have difficulty going out can freely switch between their physical bodies and virtual ...
Rapid Design of Articulated Objects: An Interactive Showcase
Designing articulated objects is challenging because, unlike with static objects, it requires complex decisions regarding the form, parts, rig, poses, and motion. We showcase a novel 3D sketching system for authoring concepts of articulated objects ...
ReQTable: Square tabletop display that provides dual-sided mid-air images to each of four users
We propose “ReQTable”, an optical system displaying dual-sided mid-air images to each of four users with less stray light. Dual Slit Mirror Arrays (dual SMAs) can produce a mid-air image that multiple people can view simultaneously without wearing ...
Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation
To induce the Sense of Embodiment (SoE) on the virtual 3D avatar during a Virtual Reality (VR) walking scenario, VR interfaces have employed the visuotactile or visuomotor approaches. However, people with reduced lower-body mobility and sensation (...
ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction
- Sosuke Ichihashi,
- Arata Horie,
- Masaharu Hirose,
- Zendai Kashino,
- Shigeo Yoshida,
- Sohei Wakisaka,
- Masahiko Inami
We present ThermoBlinds, a non-contact, highly responsive thermal feedback device for thermal interactions. It provides responsive feedback by rapidly adjusting infrared irradiance with a shutter mechanism. The feedback can be applied according to ...
Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System
Perceiving multiple tactile sensations in virtual reality(VR) is one of the keys to enabling a compelling, immersive experience. The haptic experience consists of different receptors on the human body. Although several haptic technologies can produce ...
WonderScope: Practical Near-surface AR Device for Museum Exhibits
Mobile augmented reality (AR) applications have become essential tools for delivering additional information to museum visitors. However, interacting through a mobile screen can potentially distract visitors from the exhibits. We propose WonderScope ...
Index Terms
- ACM SIGGRAPH 2022 Emerging Technologies
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |