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HDR VR

Published: 25 July 2022 Publication History

Abstract

The human visual system can resolve luminances from near zero to over a million candelas per meter squared (nits), and is able to simultaneously resolve over 4 orders of magnitude without adaptation [Kunkel and Reinhard 2010]. While most traditional displays only replicate a fraction of this range, high-dynamic-range (HDR) displays aim to support ranges closer to perceptual limits [Reinhard et al. 2010] and have achieved widespread use in cinemas and home theaters, but the perceptual impact of HDR remain largely unexplored in the context of Virtual Reality (VR) displays, which are typically limited to peak luminance values below 200 nits [Mehrfard et al. 2019]. To address this, we present an HDR VR demonstrator with a display system comprised entirely of off-the-shelf parts, capable of peak luminances over 16,000 nits. We achieve this without reducing the field of view (FOV) or simultaneous contrast relative to commercially-available VR headsets, while maintaining support for binocular and motion parallax depth cues. Consequently, our prototype has the potential to achieve a higher degree of perceptual realism than existing direct-view devices like HDR televisions and other high-luminance prototypes.

References

[1]
Kil Joong Kim, Rafal Mantiuk, and Kyoung Ho Lee. 2013. Measurements of achromatic and chromatic contrast sensitivity functions for an extended range of adaptation luminance. In Human vision and electronic imaging XVIII. SPIE.
[2]
Timo Kunkel and Erik Reinhard. 2010. A reassessment of the simultaneous dynamic range of the human visual system. In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization.
[3]
Arian Mehrfard, Javad Fotouhi, Giacomo Taylor, Tess Forster, Nassir Navab, and Bernhard Fuerst. 2019. A comparative analysis of virtual reality head-mounted display systems. arXiv preprint arXiv:1912.02913(2019).
[4]
Erik Reinhard, Wolfgang Heidrich, Paul Debevec, Sumanta Pattanaik, Greg Ward, and Karol Myszkowski. 2010. High dynamic range imaging: acquisition, display, and image-based lighting. Morgan Kaufmann.
[5]
TJ Rhodes, Gavin Miller, Qi Sun, Daichi Ito, and Li-Yi Wei. 2019. A transparent display with per-pixel color and opacity control. In ACM SIGGRAPH Emerging Technologies.
[6]
Helge Seetzen, Wolfgang Heidrich, Wolfgang Stuerzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, and Andrejs Vorozcovs. 2004. High dynamic range display systems. In ACM SIGGRAPH Papers.

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  • (2025)Veränderungen der Beleuchtungsanforderungen bei sehbehinderten Patienten durch den Einsatz neuer BildschirmtechnologienChanges in lighting requirements for visually impaired patients due to the use of new screen technologiesSpektrum der Augenheilkunde10.1007/s00717-025-00590-xOnline publication date: 26-Feb-2025
  • (2024)Demonstrating Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain StimulationAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686756(1-3)Online publication date: 13-Oct-2024
  • (2024)Eye-Adapted HDR Viewing of Stereoscopic Panoramic Photography in Virtual Reality2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)10.1109/MetroXRAINE62247.2024.10796645(924-929)Online publication date: 21-Oct-2024
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cover image ACM Conferences
SIGGRAPH '22: ACM SIGGRAPH 2022 Emerging Technologies
July 2022
23 pages
ISBN:9781450393638
DOI:10.1145/3532721
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 25 July 2022

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Cited By

View all
  • (2025)Veränderungen der Beleuchtungsanforderungen bei sehbehinderten Patienten durch den Einsatz neuer BildschirmtechnologienChanges in lighting requirements for visually impaired patients due to the use of new screen technologiesSpektrum der Augenheilkunde10.1007/s00717-025-00590-xOnline publication date: 26-Feb-2025
  • (2024)Demonstrating Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain StimulationAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686756(1-3)Online publication date: 13-Oct-2024
  • (2024)Eye-Adapted HDR Viewing of Stereoscopic Panoramic Photography in Virtual Reality2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)10.1109/MetroXRAINE62247.2024.10796645(924-929)Online publication date: 21-Oct-2024
  • (2023)ArtHDR-Net: Perceptually Realistic and Accurate HDR Content Creation2023 Asia Pacific Signal and Information Processing Association Annual Summit and Conference (APSIPA ASC)10.1109/APSIPAASC58517.2023.10317568(806-812)Online publication date: 31-Oct-2023

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