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Visual Effects Pedagogy:: Diversity, Equity, and Inclusion as Visible and Invisible Attributes

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Published:26 July 2022Publication History

ABSTRACT

Due to our proximity to industry pathways, VFX curriculums are good at mapping visible graduate attributes to core skills. Visible attributes are skills that can be measured via portfolio work and are reflected on student transcripts. Examples of such attributes may be building digital humans, creating physically accurate shaders, and designing story worlds. However, in order for the discipline of VFX to reflect our dynamic global culture and ensure equitable workplaces, we must also find ways to map graduate attributes to the values that drive technical and cultural diversity. Such attributes are harder to measure and can be understood as invisible attributes. 

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References

  1. Barbara Kensington-Miller, Bernadette Knewstubb, Alys Longley, and Amanda Gilbert. 2018. From Invisible to SEEN: A Conceptual Framework for Identifying, Developing and Evidencing Unassessed Graduate Attributes. Higher Education Research and Development 37.7 (2018): 1439–1453. DOI: 10.1080/07294360.2018.1483903.Google ScholarGoogle Scholar
  2. Dori Tunstall. 2011. Respectful Design: A Proposed Journey of Design Education. 2011. ICOGRADA Design Education Manifesto. (October 24, 2011).Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Educator's Forum
    July 2022
    314 pages
    ISBN:9781450393669
    DOI:10.1145/3532724

    Copyright © 2022 Owner/Author

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 26 July 2022

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