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Drone-based learning: A project-based learning (PBL) programme for secondary school students to explore making and coding.

Published:17 June 2022Publication History

ABSTRACT

Secondary school students, with no computer science in their curriculum, were engaged in a programme framed by project-based learning (PBL) and focused on drone design with the aim to introduce them to the making world and coding. After an interactive introduction on drones and a reflection on their impact and implications in our society, students were asked to research how drones could be used for good. Each team went through all the steps of the design cycle: from the understanding and definition of the problem to solve using drones (e.g., medical assistance in remote locations, prevention of fires, supervision of an archeological site), to the making of a prototype of the chosen scenario, from the coding of the drone to the demonstration of their projects. Students were proactive, creative, and collaborative, showing a positive engagement with making and coding.

References

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  1. Drone-based learning: A project-based learning (PBL) programme for secondary school students to explore making and coding.

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    • Published in

      cover image ACM Other conferences
      FabLearn Europe / MakeEd 2022: 6th FabLearn Europe / MakeEd Conference 2022
      May 2022
      117 pages
      ISBN:9781450396332
      DOI:10.1145/3535227

      Copyright © 2022 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 17 June 2022

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