skip to main content
10.1145/3537972.3537977acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmocoConference Proceedingsconference-collections
research-article

Stage Together: Remote Rehearsal of Theater Blocking

Published:30 June 2022Publication History

ABSTRACT

The COVID-19 pandemic has forced many theater productions to shift to remote rehearsals and performances using online video conference platforms. Video conference software makes it possible to share individual performances, but loses the sense of presence together and provides no way to visualize blocking movements on the shared space of the stage. Rehearsal by video conference can cause productions to either omit blocking altogether or have only a few on stage rehearsals, sometimes just days before opening. This paper presents a Web-based system that enables productions to remotely rehearse blocking at any stage of the production. Remote performers can propose their own blocking, rehearse scripted cues and visualize movements in a shared virtual stage. This paper describes the design, implementation, and focus group evaluations of Stage Together with a college theater production of Medea by Euripides.

References

  1. Cyrus Bonyadi and Valerie Summet. 2018. A Pilot Study in Using Virtual Reality during Theatre Rehearsal. J. Comput. Sci. Coll. 34, 2 (dec 2018), 164–171.Google ScholarGoogle Scholar
  2. Don Samitha Elvitigala, Jochen Huber, and Suranga Nanayakkara. 2021. Augmented Foot: A Comprehensive Survey of Augmented Foot Interfaces. In Augmented Humans Conference 2021 (Rovaniemi, Finland) (AHs’21). Association for Computing Machinery, New York, NY, USA, 228–239. https://doi.org/10.1145/3458709.3458958Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Euripides. 2021. Iphigenia in Aulis, 2021. https://www.youtube.com/watch?v=fMW4g_5jn4E&t=4164s, Last accessed on 2022-02-24.Google ScholarGoogle Scholar
  4. Joe Geigel and Marla Schweppe. 2005. Virtual Theatre: A Collaborative Curriculum for Artists and Technologists. In ACM SIGGRAPH 2005 Educators Program (Los Angeles, California) (SIGGRAPH ’05). ACM, New York, NY, USA, Article 16. https://doi.org/10.1145/1187358.1187378Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Yosuke Horiuchi, Tomoo Inoue, and Ken-ichi Okada. 2012. Virtual Stage Linked with a Physical Miniature Stage to Support Multiple Users in Planning Theatrical Productions. In Proceedings of the 2012 ACM International Conference on Intelligent User Interfaces (Lisbon, Portugal) (IUI ’12). ACM, New York, NY, USA, 109–118. https://doi.org/10.1145/2166966.2166989Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Jean-Marie Normand, Bernhard Spanlang, Franco Tecchia, Marcello Carrozzino, David Swapp, and Mel Slater. 2012. Full Body Acting Rehearsal in a Networked Virtual Environment-a Case Study. Presence: Teleoper. Virtual Environ. 21, 2 (April 2012), 229–243. https://doi.org/10.1162/PRES_a_00089Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Fabio Pittarello. 2017. Experimenting with PlayVR, a Virtual Reality Experience for the World of Theater. In Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter (Cagliari, Italy) (CHItaly ’17). Association for Computing Machinery, New York, NY, USA, Article 16, 10 pages. https://doi.org/10.1145/3125571.3125596Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Cristina Rottondi, Chris Chafe, Claudio Allocchio, and Augusto Sarti. 2016. An Overview on Networked Music Performance Technologies. IEEE Access 4(2016), 8823–8843. https://doi.org/10.1109/ACCESS.2016.2628440Google ScholarGoogle ScholarCross RefCross Ref
  9. Mitsuki Shimada, Takayoshi Takano, Hiroshi Shigeno, and Ken-ichi Okada. 2016. Supporting Theatrical Performance Practice by Collaborating Real and Virtual Space. In Collaboration Technologies and Social Computing, Takashi Yoshino, Gwo-Dong Chen, Gustavo Zurita, Takaya Yuizono, Tomoo Inoue, and Nelson Baloian (Eds.). Springer Singapore, Singapore, 17–30.Google ScholarGoogle Scholar
  10. D. Strutt, A. Schlegel, N. Coghlan, C. Debaig, and Y. Friendred Peng. 2021. New Telematic Technologies for Remote Creation, Rehearsal and Performance of Choreographic Work. Journal of Embodied Research 4, 2 (Oct. 2021), 14–57). https://doi.org/10.16995/jer.82Google ScholarGoogle ScholarCross RefCross Ref
  11. Sam Tregillus, Majed Al Zayer, and Eelke Folmer. 2017. Handsfree Omnidirectional VR Navigation Using Head Tilt. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 4063–4068. https://doi.org/10.1145/3025453.3025521Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Preston Tunnell Wilson, Kevin Nguyen, Alyssa Harris, and Betsy Williams. 2014. Walking in Place Using the Microsoft Kinect to Explore a Large VE. In Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (Shenzhen, China) (VRCAI ’14). Association for Computing Machinery, New York, NY, USA, 27–33. https://doi.org/10.1145/2670473.2670492Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Qiong Wu, Pierre Boulanger, Maryia Kazakevich, and Robyn Taylor. 2010. A Real-time Performance System for Virtual Theater. In Proceedings of the 2010 ACM Workshop on Surreal Media and Virtual Cloning (Firenze, Italy) (SMVC ’10). ACM, New York, NY, USA, 3–8. https://doi.org/10.1145/1878083.1878087Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Stage Together: Remote Rehearsal of Theater Blocking
            Index terms have been assigned to the content through auto-classification.

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Other conferences
              MOCO '22: Proceedings of the 8th International Conference on Movement and Computing
              June 2022
              262 pages
              ISBN:9781450387163
              DOI:10.1145/3537972

              Copyright © 2022 ACM

              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 30 June 2022

              Permissions

              Request permissions about this article.

              Request Permissions

              Check for updates

              Qualifiers

              • research-article
              • Research
              • Refereed limited

              Acceptance Rates

              Overall Acceptance Rate50of110submissions,45%
            • Article Metrics

              • Downloads (Last 12 months)40
              • Downloads (Last 6 weeks)5

              Other Metrics

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader

            HTML Format

            View this article in HTML Format .

            View HTML Format