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Rigging the Rigging: An Animation Friendly Rope System for The Sea Beast

Published: 07 August 2022 Publication History

Abstract

This talk presents an animation friendly, procedural solution for animating ropes in the movie The Sea Beast. With over 5000 ropes on our hero tall ship, we embarked on development of a better rope solution for our animators. The resulting rope rig would allow our animators to interact with ropes using intuitive controls, while producing complex shapes and preserving length. Character interactions with ropes were easy to produce, and stretchy, rubbery ropes avoided. This new rope rig was critical to the believability of our world, considering the massive number of ropes, in so many shots. With this new rig, we were even able to final some shots in animation, without having to simulate the rope dynamics at all.

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Reference

[1]
Dan Sheerin. 2014. Procedural Tentacle Bundles in ”Edge of Tomorrow”. In ACM SIGGRAPH 2014 Talks (Vancouver, Canada) (SIGGRAPH ’14). Association for Computing Machinery, New York, NY, USA, Article 33, 1 pages. https://doi.org/10.1145/2614106.2614207

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  • (2024)Developing a Curve Rigging Toolset: a Case Study in Adapting to Production ChangesProceedings of the 2024 Digital Production Symposium10.1145/3665320.3670990(1-5)Online publication date: 24-Jul-2024

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  1. Rigging the Rigging: An Animation Friendly Rope System for The Sea Beast

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      cover image ACM Conferences
      DigiPro '22: Proceedings of the 2022 Digital Production Symposium
      August 2022
      85 pages
      ISBN:9781450394185
      DOI:10.1145/3543664
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      New York, NY, United States

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      Published: 07 August 2022

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      Author Tags

      1. Animation
      2. Character Effects
      3. Pipeline
      4. Procedural Animation
      5. Rendering
      6. Rigging
      7. Ropes

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      DigiPro '22
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      DigiPro '22: The Digital Production Symposium
      August 7, 2022
      BC, Vancouver, Canada

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      Cited By

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      • (2024)Developing a Curve Rigging Toolset: a Case Study in Adapting to Production ChangesProceedings of the 2024 Digital Production Symposium10.1145/3665320.3670990(1-5)Online publication date: 24-Jul-2024

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