skip to main content
10.1145/3543758.3547510acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmundcConference Proceedingsconference-collections
demonstration

A Gamification Design Tool to Improve Design Quality

Authors Info & Claims
Published:15 September 2022Publication History

ABSTRACT

This demo features a prototype of a software tool to guide developers through the process of gamification design. It shall improve gameful designs, especially in the scientific community, and make the process of gamification design more accessible for non-experts in the field. The main goal of this first version is to gain user feedback on its usefulness with respect to intuition of use, its documentation capabilities and collaboration.

Skip Supplemental Material Section

Supplemental Material

DEMO_Video.mp4

mp4

42.9 MB

References

  1. Yu-kai Chou. 2019. Actionable gamification: Beyond points, badges, and leaderboards. Packt Publishing Ltd, Birmingham, UK.Google ScholarGoogle Scholar
  2. Sebastian Deterding. 2015. The lens of intrinsic skill atoms: A method for gameful design. Human–Computer Interaction 30, 3-4 (2015), 294–335. https://doi.org/10.1080/07370024.2014.993471Google ScholarGoogle Scholar
  3. Michail Kalogiannakis, Stamatios Papadakis, and Alkinoos-Ioannis Zourmpakis. 2021. Gamification in science education. A systematic review of the literature. Education Sciences 11, 1 (2021), 22. https://doi.org/10.3390/educsci11010022Google ScholarGoogle ScholarCross RefCross Ref
  4. Jonna Koivisto and Juho Hamari. 2019. The rise of motivational information systems: A review of gamification research. International Journal of Information Management 45 (2019), 191–210. https://doi.org/10.1016/j.ijinfomgt.2018.10.013Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Benedikt Morschheuser, Karl Werder, Juho Hamari, and Julian Abe. 2017. How to gamify? Development of a method for gamification. In Proceedings of the 50th annual Hawaii international conference on system sciences (HICSS). Gamification Research Network, Unna, Germany, 4–7. https://doi.org/10.24251/HICSS.2017.155Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. A Gamification Design Tool to Improve Design Quality

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Article Metrics

          • Downloads (Last 12 months)31
          • Downloads (Last 6 weeks)2

          Other Metrics

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format