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CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health Intervention

Published: 19 April 2023 Publication History

Abstract

In this paper, we introduce CatHill, an emotion-based interactive storytelling game leveraging Cognitive Behavioral Therapy (CBT) to help college students with chronic mental health conditions. The game utilizes evidence-based stories to integrate three CBT techniques: exposure therapy, cognitive restructuring, and relaxation training. We propose a novel interface only controlled by players’ mouths to engage players better. The game allows players to chat with non-player characters (NPCs) and their speech emotions will deeply influence NPCs’ actions and story progression. Besides, players can also conduct mindful breathing exercises by breath control. Such fun and impressive interaction modes teach young people to understand the correlation among thoughts, emotions, and behaviors and change irrational automatic thoughts, and overcome anxiety or distress. Through our practice, we show that popular game elements and new interaction technologies have the potential to expand the impact of digital mental health interventions.

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  1. CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health Intervention

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      cover image ACM Conferences
      CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
      April 2023
      3914 pages
      ISBN:9781450394222
      DOI:10.1145/3544549
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      Published: 19 April 2023

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      Author Tags

      1. CBT
      2. emotion-based game
      3. mental health

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      • Work in progress
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      • the National Key R&D Program of China under Grant
      • the state key program of the National Natural Science Foundation of China (NSFC)

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      • (2024)CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking SystemProceedings of the ACM on Human-Computer Interaction10.1145/36869788:CSCW2(1-39)Online publication date: 8-Nov-2024
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