skip to main content
10.1145/3544549.3585829acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Work in Progress

VisaudiBlow: Fine-grained Blowing Interaction Based on Visual and Auditory Detection

Published: 19 April 2023 Publication History

Abstract

More and more studies regard blowing as a means of reflecting the user’s physiological conditions. Its potential as an independent input channel has not been fully explored. In this paper, we analyze the design space of blowing as an independent interactive channel and propose a novel blowing recognition approach, VisaudiBlow, based on visual and audio detection. VisaudiBlow uses Facial Tracker to capture the mouth expression when doing specific blowing actions, and audio information generated by blowing is obtained by a microphone beside the mouth, enabling identification and detection of the input parameters such as blowing type, direction, and intensity. In order to verify the validity of blowing as an independent input channel, a prototype system BlowUI is implemented. The experimental results demonstrate that blow interaction can effectively complete the menu control tasks and achieve the same interaction efficiency as controllers in specific scenarios.

Supplementary Material

MP4 File (3544549.3585829-video-preview.mp4)
Video Preview
MP4 File (3544549.3585829-talk-video.mp4)
Pre-recorded Video Presentation

References

[1]
Dan Adler, Bruno Herbelin, Thomas Similowski, and Olaf Blanke. 2014. Breathing and sense of self: Visuo–respiratory conflicts alter body self-consciousness. Respiratory Physiology & Neurobiology 203 (2014), 68–74. https://doi.org/10.1016/j.resp.2014.08.003
[2]
Phil Corbishley and Esther Rodriguez-Villegas. 2008. Breathing Detection: Towards a Miniaturized, Wearable, Battery-Operated Monitoring System. IEEE Transactions on Biomedical Engineering 55, 1 (2008), 196–204. https://doi.org/10.1109/TBME.2007.910679
[3]
John Desnoyers-Stewart, Ekaterina R. Stepanova, Philippe Pasquier, and Bernhard E. Riecke. 2019. JeL: Connecting Through Breath in Virtual Reality. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3290607.3312845
[4]
Sevinc Eroglu, Sascha Gebhardt, Patric Schmitz, Dominik Rausch, and Torsten Wolfgang Kuhlen. 2018. Fluid Sketching―Immersive Sketching Based on Fluid Flow. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 475–482. https://doi.org/10.1109/VR.2018.8446595
[5]
E.F. Greneker. 1997. Radar sensing of heartbeat and respiration at a distance with applications of the technology. In Radar 97 (Conf. Publ. No. 449). 150–154. https://doi.org/10.1049/cp:19971650
[6]
Alberto Hernando, Hugo Posada-Quintero, María Dolores Peláez-Coca, Eduardo Gil, and Ki H. Chon. 2022. Autonomic Nervous System characterization in hyperbaric environments considering respiratory component and non-linear analysis of Heart Rate Variability. Computer Methods and Programs in Biomedicine 214 (2022), 106527. https://doi.org/10.1016/j.cmpb.2021.106527
[7]
Aizhan Issatayeva, Aidana Beisenova, Daniele Tosi, and Carlo Molardi. 2020. Fiber-Optic Based Smart Textiles for Real-Time Monitoring of Breathing Rate. Sensors 20, 12 (2020). https://doi.org/10.3390/s20123408
[8]
Jong-Hyun Kim and Jung Lee. 2020. Controlling your contents with the breath: Interactive breath interface for VR, games, and animations. PloS one 15, 10 (2020), e0241498. https://doi.org/10.1371/journal.pone.0241498
[9]
Martijn J.L. Kors, Gabriele Ferri, Erik D. van der Spek, Cas Ketel, and Ben A.M. Schouten. 2016. A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (Austin, Texas, USA) (CHI PLAY ’16). Association for Computing Machinery, New York, NY, USA, 91–104. https://doi.org/10.1145/2967934.2968110
[10]
D Kranzlmuller, Bernhard Reitinger, Ingo Hackl, and Jens Volkert. 2001. Voice controlled virtual reality and its perspectives for everyday life. Itg Fachbericht (2001), 101–108.
[11]
Amit Krishan Kumar, M. Ritam, Lina Han, Shuli Guo, and Rohitash Chandra. 2022. Deep learning for predicting respiratory rate from biosignals. Computers in Biology and Medicine 144 (2022), 105338. https://doi.org/10.1016/j.compbiomed.2022.105338
[12]
Koichi Kuzume. 2010. Input Device for Disabled Persons Using Expiration and Tooth-Touch Sound Signals. In Proceedings of the 2010 ACM Symposium on Applied Computing (Sierre, Switzerland) (SAC ’10). Association for Computing Machinery, New York, NY, USA, 1159–1164. https://doi.org/10.1145/1774088.1774335
[13]
Yu-Ching Lee, Abdan Syakura, Muhammad Adil Khalil, Ching-Ho Wu, Yi-Fang Ding, and Ching-Wei Wang. 2021. A real-time camera-based adaptive breathing monitoring system. Medical & biological engineering & computing 59, 6 (June 2021), 1285—1298. https://doi.org/10.1007/s11517-021-02371-5
[14]
Fan Li, Ching-Hung Lee, Shanshan Feng, Amy Trappey, and Fazal Gilani. 2021. Prospective on Eye-Tracking-based Studies in Immersive Virtual Reality. In 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD). 861–866. https://doi.org/10.1109/CSCWD49262.2021.9437692
[15]
Joe Marshall, Duncan Rowland, Stefan Rennick Egglestone, Steve Benford, Brendan Walker, and Derek McAuley. 2011. Breath Control of Amusement Rides. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI ’11). Association for Computing Machinery, New York, NY, USA, 73–82. https://doi.org/10.1145/1978942.1978955
[16]
Shwetak N. Patel and Gregory D. Abowd. 2007. Blui: Low-Cost Localized Blowable User Interfaces. In Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology (Newport, Rhode Island, USA) (UIST ’07). Association for Computing Machinery, New York, NY, USA, 217–220. https://doi.org/10.1145/1294211.1294250
[17]
Rakesh Patibanda, Florian ’Floyd’ Mueller, Matevz Leskovsek, and Jonathan Duckworth. 2017. Life Tree: Understanding the Design of Breathing Exercise Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (Amsterdam, The Netherlands) (CHI PLAY ’17). Association for Computing Machinery, New York, NY, USA, 19–31. https://doi.org/10.1145/3116595.3116621
[18]
Sudha M R, Sriraghav K, Sudar Abisheck S, Shomona Gracia Jacob, and Manisha S. 2017. Approaches and Applications of Virtual Reality and Gesture Recognition: A Review. Int. J. Ambient Comput. Intell. 8, 4 (oct 2017), 1–18. https://doi.org/10.4018/IJACI.2017100101
[19]
Natasha Anne Rappa, Susan Ledger, Timothy Teo, Kok Wai Wong, Brad Power, and Bruce Hilliard. 2019. The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping review. Interactive Learning Environments (2019), 1–13.
[20]
Yanzhi Ren, Zhourong Zheng, Hongbo Liu, Yingying Chen, Hongwei Li, and Chen Wang. 2021. Breathing Sound-based Exercise Intensity Monitoring via Smartphones. In 2021 International Conference on Computer Communications and Networks (ICCCN). 1–10. https://doi.org/10.1109/ICCCN52240.2021.9522176
[21]
Joan Sol Roo, Renaud Gervais, Jeremy Frey, and Martin Hachet. 2017. Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 1459–1470. https://doi.org/10.1145/3025453.3025743
[22]
Dangdang Shao, Yuting Yang, Chenbin Liu, Francis Tsow, Hui Yu, and Nongjian Tao. 2014. Noncontact Monitoring Breathing Pattern, Exhalation Flow Rate and Pulse Transit Time. IEEE Transactions on Biomedical Engineering 61, 11 (2014), 2760–2767. https://doi.org/10.1109/TBME.2014.2327024
[23]
Florian Soyka, Markus Leyrer, Joe Smallwood, Chris Ferguson, Bernhard E. Riecke, and Betty J. Mohler. 2016. Enhancing Stress Management Techniques Using Virtual Reality. In Proceedings of the ACM Symposium on Applied Perception (Anaheim, California) (SAP ’16). Association for Computing Machinery, New York, NY, USA, 85–88. https://doi.org/10.1145/2931002.2931017
[24]
Misha Sra, Xuhai Xu, and Pattie Maes. 2018. BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3173574.3173914
[25]
Markus Tatzgern, Michael Domhardt, Martin Wolf, Michael Cenger, Gerlinde Emsenhuber, Radomir Dinic, Nathalie Gerner, and Arnulf Hartl. 2022. AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 274, 14 pages. https://doi.org/10.1145/3491102.3502090
[26]
Marieke van Rooij, Adam Lobel, Owen Harris, Niki Smit, and Isabela Granic. 2016. DEEP: A Biofeedback Virtual Reality Game for Children At-Risk for Anxiety(CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 1989–1997. https://doi.org/10.1145/2851581.2892452
[27]
Daniel Zielasko, Neha Neha, Benjamin Weyers, and Torsten W. Kuhlen. 2017. A reliable non-verbal vocal input metaphor for clicking. In 2017 IEEE Symposium on 3D User Interfaces (3DUI). 40–49. https://doi.org/10.1109/3DUI.2017.7893316
[28]
Daniel Zielasko, Dominik Rausch, Yuen C. Law, Thomas C. Knott, Sebastian Pick, Sven Porsche, Joachim Herber, Johannes Hummel, and Torsten W. Kuhlen. 2015. Cirque des bouteilles: The art of blowing on bottles. In 2015 IEEE Symposium on 3D User Interfaces (3DUI). 209–210. https://doi.org/10.1109/3DUI.2015.7131774

Cited By

View all
  • (2024)Ubiquitous BlowClick: Non-verbal Vocal Input for Confirmation with Hand-held Mobile Devices in the FieldProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682101(1-8)Online publication date: 7-Oct-2024
  • (2024)Augmented Breathing via Thermal Feedback in the NoseProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676438(1-11)Online publication date: 13-Oct-2024
  • (2023)Seeing the Wind: An Interactive Mist Interface for Airflow InputProceedings of the ACM on Human-Computer Interaction10.1145/36264807:ISS(398-419)Online publication date: 1-Nov-2023

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
April 2023
3914 pages
ISBN:9781450394222
DOI:10.1145/3544549
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 April 2023

Check for updates

Author Tags

  1. BlowUI
  2. blowing interaction
  3. blowing parameters
  4. mouth expression

Qualifiers

  • Work in progress
  • Research
  • Refereed limited

Conference

CHI '23
Sponsor:

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)134
  • Downloads (Last 6 weeks)31
Reflects downloads up to 02 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Ubiquitous BlowClick: Non-verbal Vocal Input for Confirmation with Hand-held Mobile Devices in the FieldProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682101(1-8)Online publication date: 7-Oct-2024
  • (2024)Augmented Breathing via Thermal Feedback in the NoseProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676438(1-11)Online publication date: 13-Oct-2024
  • (2023)Seeing the Wind: An Interactive Mist Interface for Airflow InputProceedings of the ACM on Human-Computer Interaction10.1145/36264807:ISS(398-419)Online publication date: 1-Nov-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Full Text

View this article in Full Text.

Full Text

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media